Isbn: 9783540942887 - fast algorithms for 3d-graphics (14 risultati)

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  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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  • Lingua: Inglese

    Editore: Springer 1995-01-01, 1995

    3540942882 / 9783540942887

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 85,40

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    Quantità: 4 disponibili

    Condizione: New. pp. 320.

  • Lingua: Inglese

    Editore: Springer-Verlag New York Inc, 1995

    3540942882 / 9783540942887

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 81,39

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    Paperback. Condizione: Brand New. 2nd edition. 320 pages. German language. 9.25x6.10x0.67 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 57,82

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.…

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg Jan 1995, 1995

    3540942882 / 9783540942887

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons. 320 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. Print on Demand pp. 320 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.

  • Lingua: Inglese

    Editore: Springer, 1995

    3540942882 / 9783540942887

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 85,02

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    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 320.

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg, 1995

    3540942882 / 9783540942887

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    Da: moluna, Greven, Germaniamoluna

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    EUR 48,37

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    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply.…

  • Lingua: Inglese

    Editore: Springer, Springer Vieweg Jan 1995, 1995

    3540942882 / 9783540942887

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 53,49

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 320 pp. Englisch.…