Isbn: 9783642032691 - transactions on edutainment ii (lecture notes in computer science / transactions on edutainment): 5660 (11 risultati)

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  • Lingua: Inglese

    Editore: Springer 2009-09-10, 2009

    3642032699 / 9783642032691

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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  • Lingua: Inglese

    Editore: Springer, 2009

    3642032699 / 9783642032691

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2009

    3642032699 / 9783642032691

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: New. pp. 328.

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    Lingua: Inglese

    Editore: Springer, 2009

    3642032699 / 9783642032691

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    Da: preigu, Osnabrück, Germaniapreigu

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    Taschenbuch. Condizione: Neu. Transactions on Edutainment II | Abdennour El Rhalibi | Taschenbuch | xii | Englisch | 2009 | Springer | EAN 9783642032691 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Springer, 2009

    3642032699 / 9783642032691

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    Da: Buchpark, Trebbin, GermaniaBuchpark

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    EUR 40,86

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    Condizione: Sehr gut. Zustand: Sehr gut | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg Jul 2009, 2009

    3642032699 / 9783642032691

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field. 328 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 2009

    3642032699 / 9783642032691

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 81,48

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    Condizione: New. Print on Demand pp. 328 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.

  • Lingua: Inglese

    Editore: Springer, 2009

    3642032699 / 9783642032691

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND pp. 328.

  • Lingua: Inglese

    Editore: J.B. Metzler, 2009

    3642032699 / 9783642032691

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 61,97

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.…

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg, 2009

    3642032699 / 9783642032691

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    Da: moluna, Greven, Germaniamoluna

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    EUR 48,37

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Papers from GDTW 2008.- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.- A Testbed for P2P Gaming Using Time Warp.- How to Steer Charact.…

  • Lingua: Inglese

    Editore: Springer, Springer Jul 2009, 2009

    3642032699 / 9783642032691

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Papers from GDTW 2008.- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.- A Testbed for P2P Gaming Using Time Warp.- How to Steer Characters in Group Games.- Time-Based Personalised Mobile Game Downloading.- Papers from Cyberworlds 2008.- Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies.- Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.- Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning.- Exploring Movie Recommendation System Using Cultural Metadata.- Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception.- HES-SPATO: An Online History Educational System Based on SCORM.- Regular Papers.- Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions.- Design Tools for Online Educational Games: Concept and Application.- Earth and Planetary System Science Game Engine.- A XML Tree Based Leveled Filtering Method and Its Application.- Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.- Make Learning Fun with Programming Contests.- KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.- A 3D Campus on the Internet - A Networked Mixed Reality Environment.- Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 328 pp. Englisch.…