ISBN: 9783642314384 - transactions on edutainment viii: 7220 (9 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2012

    3642314384 / 9783642314384

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 64,30

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  • Lingua: Inglese

    Editore: Springer, 2012

    3642314384 / 9783642314384

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 65,09

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  • Lingua: Inglese

    Editore: Springer Verlag, 2012

    3642314384 / 9783642314384

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 81,84

    EUR 11,97 spedizione 
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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 2012 edition. 280 pages. 9.50x6.25x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2012

    3642314384 / 9783642314384

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 66,40

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.…

  • Lingua: Inglese

    Editore: Springer, 2012

    3642314384 / 9783642314384

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 46,22

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer 2012-06, 2012

    3642314384 / 9783642314384

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    EUR 58,80

    EUR 5,97 spedizione 
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    Quantità: 20 disponibili

    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg Jun 2012, 2012

    3642314384 / 9783642314384

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 53,49

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. 292 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg, 2012

    3642314384 / 9783642314384

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    Da: moluna, Greven, Germaniamoluna

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    EUR 48,37

    EUR 48,99 spedizione 
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    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gives a forum for stimulating and innovative research ideas in edutainment Features outstanding contributions from the Edutainment 2011 conference Contains detailed papers on up-to-date topics in edutainmentThis journal subline serv.…

  • Lingua: Inglese

    Editore: Springer, Springer Jun 2012, 2012

    3642314384 / 9783642314384

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 53,49

    EUR 60,00 spedizione 
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    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 292 pp. Englisch.…