Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659913006 ISBN 13: 9783659913006
Da: Revaluation Books, Exeter, Regno Unito
EUR 41,98
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 56 pages. 8.66x5.91x0.13 inches. In Stock.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659913006 ISBN 13: 9783659913006
Da: preigu, Osnabrück, Germania
EUR 20,95
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Understanding the Transforming Revenue Models in the Games Industry | An econometric search for parameters determining the market success of video games with various revenue models | Gregory Tezhik | Taschenbuch | 56 S. | Englisch | 2016 | LAP LAMBERT Academic Publishing | EAN 9783659913006 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Jul 2016, 2016
ISBN 10: 3659913006 ISBN 13: 9783659913006
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 21,90
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market. 56 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659913006 ISBN 13: 9783659913006
Da: moluna, Greven, Germania
EUR 20,83
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Tezhik GregoryFirst Class BA in Economics from University of Cambridge with specialisation in Econometrics and Monetary Economics president of the Cambridge University Securities Trading Club currently studying towards an MSc in Fi.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2016
ISBN 10: 3659913006 ISBN 13: 9783659913006
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 21,90
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Jul 2016, 2016
ISBN 10: 3659913006 ISBN 13: 9783659913006
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 21,90
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 56 pp. Englisch.