Isbn: 9783662003695 - computational intelligence in games: 62 (11 risultati)

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    • Lingua: Inglese

      Editore: Physica, 2012

      3662003694 / 9783662003695

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    • Lingua: Inglese

      Editore: Springer, 2012

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      Condizione: New. pp. 178.

    • Lingua: Inglese

      Editore: Springer, 2012

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      Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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      Paperback. Condizione: Brand New. reprint edition. 176 pages. 9.20x6.10x0.40 inches. In Stock.

    • Lingua: Inglese

      Editore: Physica, 2012

      3662003694 / 9783662003695

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      Taschenbuch. Condizione: Neu. Computational Intelligence in Games | Norio Baba | Taschenbuch | xii | Englisch | 2012 | Physica | EAN 9783662003695 | Verantwortliche Person für die EU: Physica Verlag in Springer Science + Business Media, Tiergartenstr. 15-17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

    • Lingua: Inglese

      Editore: Physica, 2012

      3662003694 / 9783662003695

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      Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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      Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

    • Lingua: Inglese

      Editore: Physica-Verlag, Physica-Verlag HD, Physica Aug 2012, 2012

      3662003694 / 9783662003695

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      Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. 161 pp. Englisch.

    • Lingua: Inglese

      Editore: Physica-Verlag HD, 2012

      3662003694 / 9783662003695

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      Da: moluna, Greven, Germaniamoluna

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      Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in gamesIncluding a new approach of evolving a neural network to play checkers without human expertise which has well competed.

    • Lingua: Inglese

      Editore: Springer, 2012

      3662003694 / 9783662003695

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      Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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      Condizione: New. Print on Demand pp. 178 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.

    • Lingua: Inglese

      Editore: Springer, 2012

      3662003694 / 9783662003695

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      Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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      Condizione: New. PRINT ON DEMAND pp. 178.

    • Lingua: Inglese

      Editore: Physica-Verlag HD Aug 2012, 2012

      3662003694 / 9783662003695

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      Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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      Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.Physica Verlag, Tiergartenstr. 17, 69121 Heidelberg 176 pp. Englisch.

    • Lingua: Inglese

      Editore: Physica-Verlag HD, 2012

      3662003694 / 9783662003695

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      Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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      Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.