Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 306.
EUR 84,75
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Aggiungi al carrelloPaperback. Condizione: Brand New. 304 pages. 9.25x6.10x1.73 inches. In Stock.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2020
ISBN 10: 3662615096 ISBN 13: 9783662615096
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
EUR 50,35
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Transactions on Edutainment XVI | Zhigeng Pan (u. a.) | Taschenbuch | xiii | Englisch | 2020 | Springer | EAN 9783662615096 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 107,35
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Springer Berlin Heidelberg Apr 2020, 2020
ISBN 10: 3662615096 ISBN 13: 9783662615096
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 304 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 78,19
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 306.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 78,98
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 306.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2020
ISBN 10: 3662615096 ISBN 13: 9783662615096
Da: moluna, Greven, Germania
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gives a forum for stimulating and innovative research ideas in edutainmentContains detailed papers on up-to-date topics in edutainmentIncludes an editorial that gives a concise but informative introduction to each paper.
Lingua: Inglese
Editore: Springer, Springer Apr 2020, 2020
ISBN 10: 3662615096 ISBN 13: 9783662615096
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 304 pp. Englisch.