Isbn: 9783725879199 - video games: learning, emotions, and motivation (8 risultati)

Perfeziona la tua ricerca

  • Libri (8)

  • Nuovo (8)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Mdpi AG, 2026

    3725879192 / 9783725879199

    • Rilegato

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 75,09

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: MDPI AG, 2026

    3725879192 / 9783725879199

    • Rilegato

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 75,32

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: MDPI AG, 2026

    3725879192 / 9783725879199

    • Rilegato

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 68,94

    EUR 6,89 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Mdpi AG, 2026

    3725879192 / 9783725879199

    • Rilegato
    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 75,08

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Mdpi AG, 2026

    3725879192 / 9783725879199

    • Rilegato
    • Print on Demand

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 89,07

    EUR 32,89 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Mdpi AG, 2026

    3725879192 / 9783725879199

    • Rilegato
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 77,93

    EUR 43,41 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: MDPI AG, 2026

    3725879192 / 9783725879199

    • Rilegato
    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 94,24

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This Reprint compiles eight peer-reviewed articles exploring the intersection of video games, learning, emotions, and motivation. The collected works examine how serious games and game-based learning tools can be designed and evaluated to enhance educational outcomes across diverse contexts and populations. The studies address applications ranging from early childhood literacy and language development to STEM education, health sciences, and technical engineering training. Special attention is given to inclusive design, covering tools developed for children with language delays, hospitalized pediatric patients, elderly learners navigating the digital divide, and secondary school students facing social challenges such as bullying. Methodological contributions include frameworks for evaluating educational game design through Human-Computer Interaction principles, adaptive feedback systems, and Universal Design for Learning guidelines. Together, these articles advance theoretical and practical understanding of how interactive digital environments can foster engagement, critical thinking, and meaningful learning experiences across formal and informal educational settings.…

  • Lingua: Inglese

    Editore: MDPI AG, 2026

    3725879192 / 9783725879199

    • Rilegato
    • Print on Demand

    Da: preigu, Osnabrück, Germaniapreigu

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 109,95

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Buch. Condizione: Neu. Video Games | Learning, Emotions, and Motivation | Buch | Englisch | 2026 | MDPI AG | EAN 9783725879199 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.