Isbn: 9783790813487 - computational intelligence in games: 62 (15 risultati)

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  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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    Condizione: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Lingua: Inglese

    Editore: Physica-Verlag Heidelberg, 2001

    3790813486 / 9783790813487

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    Da: Studibuch, Stuttgart, GermaniaStudibuch

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    hardcover. Condizione: Gut. 161 Seiten; 9783790813487.3 Gewicht in Gramm: 500.

  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Physica-Verlag, 2001

    3790813486 / 9783790813487

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    EUR 157,36

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    Condizione: New. pp. 176.

  • Lingua: Inglese

    Editore: Physica Verlag, 2001

    3790813486 / 9783790813487

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Hardcover. Condizione: Brand New. 2001 edition. 174 pages. 9.25x6.25x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Physica-Verlag, Physica-Verlag HD, Physica Feb 2001, 2001

    3790813486 / 9783790813487

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. 161 pp. Englisch.…

  • Lingua: Inglese

    Editore: Physica-Verlag HD, 2001

    3790813486 / 9783790813487

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in gamesIncluding a new approach of evolving a neural network to play checkers without human expertise which has well competed.…

  • Lingua: Inglese

    Editore: Physica, 2001

    3790813486 / 9783790813487

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.…

  • Lingua: Inglese

    Editore: Physica-Verlag, 2001

    3790813486 / 9783790813487

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 164,21

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    Condizione: New. Print on Demand pp. 176 39 Figures, 52:B&W 6.14 x 9.21in or 234 x 156mm (Royal 8vo) Case Laminate on White w/Gloss Lam.

  • Lingua: Inglese

    Editore: Physica Feb 2001, 2001

    3790813486 / 9783790813487

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.Physica Verlag, Tiergartenstr. 17, 69121 Heidelberg 176 pp. Englisch.…

  • Lingua: Inglese

    Editore: Physica-Verlag, 2001

    3790813486 / 9783790813487

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 162,16

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    Condizione: New. PRINT ON DEMAND pp. 176.