ISBN: 9783837629835 - games / game design / game studies: an introduction (14 risultati)

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  • Lingua: Inglese

    Editore: transcript publishing, 2016

    383762983X / 9783837629835

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  • Lingua: Inglese

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    Paperback. Condizione: new. Paperback. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman. A concise introduction to the history of digital games, practices of their artistic design, and the approaches for their academic analysis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: transcript publishing, 2016

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  • Lingua: Inglese

    Editore: transcript, 2015

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  • Lingua: Inglese

    Editore: Transcript Verlag, 2015

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    Condizione: New. Num Pages: 280 pages. BIC Classification: JFCA; JFD; JHBS. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 225 x 150. Weight in Grams: 454. . 2015. Paperback. . . . .

  • Lingua: Inglese

    Editore: Transcript Verlag, DE, 2015

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    Paperback. Condizione: New. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.…

  • Lingua: Inglese

    Editore: Transcript Verlag, 2016

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    Condizione: New. Num Pages: 280 pages. BIC Classification: JFCA; JFD; JHBS. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 225 x 150. Weight in Grams: 454. . 2015. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: transcript publishing, 2016

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  • Lingua: Inglese

    Editore: transcript publishing, 2016

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  • Lingua: Inglese

    Editore: Transcript Okt 2015, 2015

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    Taschenbuch. Condizione: Neu. Neuware - How did games rise to become the central audiovisual form of expression and storytelling in digital culture How did the practices of their artistic production come into being How did the academic analysis of the new medium's social effects and cultural meaning develop Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.…

  • Lingua: Inglese

    Editore: transcript|transcript Verlag, 2015

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    Condizione: New. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium s social effects and cultural me.

  • Lingua: Inglese

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  • Lingua: Inglese

    Editore: Transcript Verlag, 2015

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    Paperback. Condizione: new. Paperback. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman. A concise introduction to the history of digital games, practices of their artistic design, and the approaches for their academic analysis. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Transcript Verlag, DE, 2015

    383762983X / 9783837629835

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    Paperback. Condizione: New. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.…