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Aggiungi al carrelloCondizione: Muy bueno. : Este número doble de Digital Culture & Society aborda el complejo campo temático de la dialéctica entre juego y trabajo. Analizaremos más de cerca el problema del juego y el trabajo desde dos perspectivas superpuestas, aunque no mutuamente excluyentes: el juego laborioso y el trabajo lúdico. El término juego laborioso apunta a prácticas y procesos que convierten las actividades lúdicas en trabajo duro. El juego laborioso ocurre cuando la alegría se convierte en trabajo y puede observarse en actividades como los e-sports, el juego excesivo, la "agricultura de oro" y la transmisión de juegos de Twitch, entre muchas otras. Un fenómeno complementario al del juego laborioso es la práctica y el concepto de trabajo lúdico. Las promesas de una experiencia laboral alegre y gratificante se han promocionado como "gamificación", mientras que las voces críticas denuncian tales intentos como ideología, explotación o simplemente "tonterías". EAN: 9783837644791 Tipo: Libros Categoría: Otros Título: Digital Culture & Society Vol. 5, Issue 2 Autor: Pablo Abend| Sonia Fizek| Mathias Fuchs| Karin Wenz Editorial: Transcript Verlag Idioma: en Páginas: 172 Formato: tapa blanda.
Condizione: As New. Unread book in perfect condition.
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Paperback. Condizione: new. Paperback. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit? This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Da: Rarewaves.com USA, London, LONDO, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: New. This double issue of Digital Culture and Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
Da: Majestic Books, Hounslow, Regno Unito
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Aggiungi al carrelloCondizione: New. pp. 200.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
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Aggiungi al carrelloCondizione: New.
Condizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 200.
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Biblios, Frankfurt am main, HESSE, Germania
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Aggiungi al carrelloCondizione: New. pp. 200.
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 170 pages. 9.50x6.75x0.50 inches. In Stock.
Lingua: Inglese
Editore: transcript|transcript Verlag, 2020
ISBN 10: 3837644790 ISBN 13: 9783837644791
Da: moluna, Greven, Germania
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Aggiungi al carrelloCondizione: New. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit? This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Aggiungi al carrelloPaperback. Condizione: New. New Book, Direct from Publisher.
Da: preigu, Osnabrück, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Digital Culture & Society (DCS) | Vol. 5, Issue 2/2019 - Laborious Play and Playful Work I | Pablo Abend (u. a.) | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 172 S. | Englisch | 2020 | transcript | EAN 9783837644791 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
Da: Rarewaves.com UK, London, Regno Unito
EUR 33,06
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This double issue of Digital Culture and Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.