Isbn: 9783838315607 - articulated 3d human model and its animation: how to create 3d human model in blender suite for testing and learning the algorithms of multicamera systems and video production (5 risultati)

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    Taschenbuch. Condizione: Neu. Articulated 3D Human Model and its Animation | How to create 3D Human Model in Blender suite for Testing and Learning the Algorithms of MultiCamera Systems and Video production | Ondrej Mazany (u. a.) | Taschenbuch | 72 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838315607 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Sep 2009, 2009

    383831560X / 9783838315607

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for testing and learning of tracking algorithms in the multi-camera system where the ground-truth data are needed. We made a human skeletal model and designed the way how to animate it by scripts with using motion capture data. The texture of 3D human model is obtained from captured images. Transformations between computer vision and computer graphics are discussed in detail. We designed our own algorithm for automatic rigging mesh model with the bones of the skeletal model. Steps of the design are covered in this work together with the usage of the software package. 72 pp. Englisch.…

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    Editore: LAP LAMBERT Academic Publishing, 2009

    383831560X / 9783838315607

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for testing and learning of tracking algorithms in the multi-camera system where the ground-truth data are needed. We made a human skeletal model and designed the way how to animate it by scripts with using motion capture data. The texture of 3D human model is obtained from captured images. Transformations between computer vision and computer graphics are discussed in detail. We designed our own algorithm for automatic rigging mesh model with the bones of the skeletal model. Steps of the design are covered in this work together with the usage of the software package.…

  • Lingua: Inglese

    Editore: LAP Lambert Academic Publishing, 2009

    383831560X / 9783838315607

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for tes.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Sep 2009, 2009

    383831560X / 9783838315607

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for testing and learning of tracking algorithms in the multi-camera system where the ground-truth data are needed. We made a human skeletal model and designed the way how to animate it by scripts with using motion capture data. The texture of 3D human model is obtained from captured images. Transformations between computer vision and computer graphics are discussed in detail. We designed our own algorithm for automatic rigging mesh model with the bones of the skeletal model. Steps of the design are covered in this work together with the usage of the software package.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 72 pp. Englisch.…