Isbn: 9783844302516 - visualizing 3d models with fine-grain surface depth: real time realistic rendering of 3d models captured using the daedalus project software (4 risultati)

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  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2011

    3844302514 / 9783844302516

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    Da: preigu, Osnabrück, Germaniapreigu

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    EUR 43,40

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    Taschenbuch. Condizione: Neu. Visualizing 3D models with fine-grain surface depth | Real time realistic rendering of 3D models captured using the Daedalus Project software | Roi Méndez Fernández | Taschenbuch | 92 S. | Englisch | 2011 | LAP LAMBERT Academic Publishing | EAN 9783844302516 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Mrz 2011, 2011

    3844302514 / 9783844302516

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,00

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive frame rates. Moreover this models can be lit with realistic illumination acquired from the real world using light probe images. You can, then, capture some images from a building, a light probe in front of it and reconstruct the 3D model of the building, lighting it with realistic illumination and compare the results with the original images. 92 pp. Englisch.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2011

    3844302514 / 9783844302516

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 51,71

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive frame rates. Moreover this models can be lit with realistic illumination acquired from the real world using light probe images. You can, then, capture some images from a building, a light probe in front of it and reconstruct the 3D model of the building, lighting it with realistic illumination and compare the results with the original images.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Mär 2011, 2011

    3844302514 / 9783844302516

    • Brossura
    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 49,00

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive frame rates. Moreover this models can be lit with realistic illumination acquired from the real world using light probe images. You can, then, capture some images from a building, a light probe in front of it and reconstruct the 3D model of the building, lighting it with realistic illumination and compare the results with the original images.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 92 pp. Englisch.…