ISBN: 9783846545676 - textured 3d models: automatic reconstruction of 3d models from a sequance of calibrated images (7 risultati)

- Brossura
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 51,10
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Taschenbuch. Condizione: Neu. Textured 3D Models | Automatic Reconstruction of 3D Models from a Sequance of Calibrated Images | Hatem Ibrahim Mahmoud Rashwan | Taschenbuch | 132 S. | Englisch | 2011 | LAP LAMBERT Academic Publishing | EAN 9783846545676 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. …

Textured 3D Models: Automatic Reconstruction Of 3D Models From A Sequance Of Calibrated Images
Ibrahim Mahmoud Rashwan, Hatem; Ibrahim Mahmoud Rashwan, Hatem
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 125,36
EUR 11,86 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Brand New. 132 pages. 8.66x5.91x0.30 inches. In Stock.

- Brossura
Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 205,22
EUR 29,65 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
paperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

- Brossura
- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 59,00
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A vision based 3D scene analysis system is described that is capable to model complex real world scenes like old building, bridges and vestiges automatically from a sequence of calibrated images. Input to the system is a sequence of calibrated stereoscopic images which can be taken with a hand held camera. The camera is then moved throughout the scene and a long sequence of closely spaced views is recorded. A multi-view algorithm is used to link the corresponding points along a sequence of images. 3D model is reconstructed using triangulation directly from the image sequence, which allows fusing 3D surface measurements from different viewpoints into a consistent 3D model scene using a Kalman filter. The surface geometry of each scene object is approximated by a triangular surface mesh which stores the surface texture in a texture map. From the textured 3D models, realistic looking image sequences from arbitrary view points can be used in many applications. We demonstrate the successful application of the approach to several outdoor image sequences for some famous Egyptian vestiges in a framework that aims to electronically document Egypt s cultural and natural heritage. 132 pp. Englisch.…

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 59,00
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A vision based 3D scene analysis system is described that is capable to model complex real world scenes like old building, bridges and vestiges automatically from a sequence of calibrated images. Input to the system is a sequence of calibrated stereoscopic images which can be taken with a hand held camera. The camera is then moved throughout the scene and a long sequence of closely spaced views is recorded. A multi-view algorithm is used to link the corresponding points along a sequence of images. 3D model is reconstructed using triangulation directly from the image sequence, which allows fusing 3D surface measurements from different viewpoints into a consistent 3D model scene using a Kalman filter. The surface geometry of each scene object is approximated by a triangular surface mesh which stores the surface texture in a texture map. From the textured 3D models, realistic looking image sequences from arbitrary view points can be used in many applications. We demonstrate the successful application of the approach to several outdoor image sequences for some famous Egyptian vestiges in a framework that aims to electronically document Egypt s cultural and natural heritage.…

- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 48,50
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Ibrahim Mahmoud Rashwan HatemHatem received B.S. and M.Sc degrees, South Valley University, Egypt 2002 and 2007 respectively. From 2004 to 2009, he joined to Elec. Eng. Dept. Faculty of Eng. in South Valley Uni, Egypt. In 2010, he jo. …

- Brossura
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 59,00
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -A vision-based 3D scene analysis system is described that is capable to model complex real-world scenes like old building, bridges and vestiges automatically from a sequence of calibrated images. Input to the system is a sequence of calibrated stereoscopic images which can be taken with a hand held camera. The camera is then moved throughout the scene and a long sequence of closely spaced views is recorded. A multi-view algorithm is used to link the corresponding points along a sequence of images. 3D model is reconstructed using triangulation directly from the image sequence, which allows fusing 3D surface measurements from different viewpoints into a consistent 3D model scene using a Kalman filter. The surface geometry of each scene object is approximated by a triangular surface mesh which stores the surface texture in a texture map. From the textured 3D models, realistic looking image sequences from arbitrary view points can be used in many applications. We demonstrate the successful application of the approach to several outdoor image sequences for some famous Egyptian vestiges in a framework that aims to electronically document Egypt's cultural and natural heritage.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 132 pp. Englisch.…