ISBN: 9786130644475 - global illumination: 3d computer graphics, algorithm, diffuse reflection, caustic (optics), radiosity (3d computer graphics), ray tracing (graphics), beam tracing, cone tracing (3 risultati)

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  • Lingua: Inglese

    Editore: Omniscriptum Mär 2026, 2026

    6130644477 / 9786130644475

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 116,00

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 72 pp. Englisch.

  • Condizione: Nuovo

    EUR 123,17

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online.Globalillumination is a general name for a group of algorithms used in 3Dcomputer graphics that are meant to add more realistic lighting to 3Dscenes. Such algorithms take into account not only the light which comesdirectly from a light source, but also subsequent cases in which lightrays from the same source are reflected by other surfaces in the scenewhether reflective or non.…

  • Lingua: Inglese

    Editore: Omniscriptum Mär 2026, 2026

    6130644477 / 9786130644475

    • Brossura
    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 116,00

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online.Globalillumination is a general name for a group of algorithms used in 3Dcomputer graphics that are meant to add more realistic lighting to 3Dscenes. Such algorithms take into account not only the light which comesdirectly from a light source, but also subsequent cases in which lightrays from the same source are reflected by other surfaces in the scenewhether reflective or non.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 72 pp. Englisch.…