Lingua: Spagnolo
Editore: Editorial Académica Española, 2019
ISBN 10: 6200049386 ISBN 13: 9786200049384
Da: Revaluation Books, Exeter, Regno Unito
EUR 59,16
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 52 pages. Spanish language. 8.66x5.91x0.12 inches. In Stock.
Lingua: Spagnolo
Editore: Editorial Académica Española, 2019
ISBN 10: 6200049386 ISBN 13: 9786200049384
Da: Revaluation Books, Exeter, Regno Unito
EUR 69,75
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 52 pages. Spanish language. 8.66x5.91x0.12 inches. In Stock.
Lingua: Spagnolo
Editore: Editorial Académica Española, 2019
ISBN 10: 6200049386 ISBN 13: 9786200049384
Da: moluna, Greven, Germania
EUR 34,76
Quantità: Più di 20 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Lingua: Spagnolo
Editore: Editorial Académica Española, 2019
ISBN 10: 6200049386 ISBN 13: 9786200049384
Da: preigu, Osnabrück, Germania
EUR 36,25
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Protection of videogame mechanic through the patentability of software | A comparative approach | Héctor Camilo Herrera González | Taschenbuch | Spanisch | Editorial Académica Española | EAN 9786200049384 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Lingua: Spagnolo
Editore: Editorial Académica Española, 2019
ISBN 10: 6200049386 ISBN 13: 9786200049384
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 40,90
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have grown to become one of the most important industries in the world. They combine a wide range of creative, industrial and technological elements, so we can define video games as complex works that can embody multiple intellectual creations. Nevertheless, many professional have assumed that the copyright system is the only one that applies in the case of the legal protection of the systems through which the players interact with a game, referred to as 'video game mechanics'. This position leaves aside other options that could offer their own benefits and even circumvent existing legal loopholes. This paper explores the possibility of the use of the patent law system, with its own limitations, in order to protect those video game mechanics.