Isbn: 9786204904993 - games as a didactic alternative for teaching and learning: introduction to the concept of successions (arithmetic progression) from "game 20 (uahya) (8 risultati)

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    • Lingua: Inglese

      Editore: Our Knowledge Publishing, 2022

      620490499X / 9786204904993

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      Da: Books Puddle, New York, NY, U.S.A.Books Puddle

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    • Lingua: Inglese

      Editore: Our Knowledge Publishing, 2022

      620490499X / 9786204904993

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      Da: preigu, Osnabrück, Germaniapreigu

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      Taschenbuch. Condizione: Neu. Games as a Didactic Alternative for Teaching and Learning | Introduction to the Concept of Successions (Arithmetic Progression) from "Game 20 (Uahya) | Jaime Do Castelo Pedro | Taschenbuch | Englisch | 2022 | Our Knowledge Publishing | EAN 9786204904993 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.

    • Lingua: Inglese

      Editore: Our Knowledge Publishing, 2022

      620490499X / 9786204904993

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      Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    • Lingua: Inglese

      Editore: Our Knowledge Publishing, 2022

      620490499X / 9786204904993

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      Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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      Condizione: New. PRINT ON DEMAND.

    • Lingua: Inglese

      Editore: Our Knowledge Publishing Jun 2022, 2022

      620490499X / 9786204904993

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      Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The lack of motivation on the part of students in mathematics classes during the mediation and assimilation of certain content, the lack of creativity and knowledge of the reality of education in which we insert is an issue that has prevented a progression in the process of teaching and learning. In this sense, the General Secondary Education Programs (PESG) of our country do not present references about games in the classroom not, it is assumed that the teacher in his improvement of mediation and assimilation, maximizing the Teaching and Learning Process (TEP) has to apply his creativity in order to bring the student closer to the content. This situation occurs when looking at mathematical didactic games in the classroom. The problem is based on the potential that didactic mathematical games in the classroom bring to a motivating mediation and assimilation, taking into account the real conditions of teaching in our country. For the research carried out, bibliographic research and document analysis were used, making a direct observation of the current situation of the implementation of mathematical didactic games in the classroom and its consequences. 52 pp. Englisch.

    • Lingua: Inglese

      Editore: Our Knowledge Publishing, 2022

      620490499X / 9786204904993

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      Da: moluna, Greven, Germaniamoluna

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      EUR 35,62

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      Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Pedro Jaime do CasteloJaime do Castelo Pedro, born 1980, in Zambezia Province in Mozambique. The author holds a PhD in Humanities, a Master s degree in Educational Management and Administration, and a Bachelor s and a Bachelor s degr.

    • Lingua: Inglese

      Editore: Our Knowledge Publishing, 2022

      620490499X / 9786204904993

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      Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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      EUR 64,04

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      Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The lack of motivation on the part of students in mathematics classes during the mediation and assimilation of certain content, the lack of creativity and knowledge of the reality of education in which we insert is an issue that has prevented a progression in the process of teaching and learning. In this sense, the General Secondary Education Programs (PESG) of our country do not present references about games in the classroom not, it is assumed that the teacher in his improvement of mediation and assimilation, maximizing the Teaching and Learning Process (TEP) has to apply his creativity in order to bring the student closer to the content. This situation occurs when looking at mathematical didactic games in the classroom. The problem is based on the potential that didactic mathematical games in the classroom bring to a motivating mediation and assimilation, taking into account the real conditions of teaching in our country. For the research carried out, bibliographic research and document analysis were used, making a direct observation of the current situation of the implementation of mathematical didactic games in the classroom and its consequences.

    • Lingua: Inglese

      Editore: Our Knowledge Publishing Jun 2022, 2022

      620490499X / 9786204904993

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      • Print on Demand

      Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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      EUR 43,90

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      Quantità: 1 disponibili

      Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The lack of motivation on the part of students in mathematics classes during the mediation and assimilation of certain content, the lack of creativity and knowledge of the reality of education in which we insert is an issue that has prevented a progression in the process of teaching and learning. In this sense, the General Secondary Education Programs (PESG) of our country do not present references about games in the classroom not, it is assumed that the teacher in his improvement of mediation and assimilation, maximizing the Teaching and Learning Process (TEP) has to apply his creativity in order to bring the student closer to the content. This situation occurs when looking at mathematical didactic games in the classroom. The problem is based on the potential that didactic mathematical games in the classroom bring to a motivating mediation and assimilation, taking into account the real conditions of teaching in our country. For the research carried out, bibliographic research and document analysis were used, making a direct observation of the current situation of the implementation of mathematical didactic games in the classroom and its consequences.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch.