Isbn: 9786208778828 - game narrative: retextualisation of narrative in electronic games and its educational possibilities (10 risultati)

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  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 52,78

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 86,94

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    Quantità: 4 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: preigu, Osnabrück, Germaniapreigu

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    EUR 44,10

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    Taschenbuch. Condizione: Neu. Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities | Rodolfo Bocardo Palis (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786208778828 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Our Knowledge Publishing Mär 2025, 2025

    6208778824 / 9786208778828

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,90

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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research). 72 pp. Englisch.…

  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 52,54

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    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).…

  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 87,09

    EUR 7,56 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

    • Brossura
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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 87,84

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

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    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: Our Knowledge Publishing Mär 2025, 2025

    6208778824 / 9786208778828

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    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 49,90

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    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 72 pp. Englisch.…