Isbn: 9786208778828 - game narrative: retextualisation of narrative in electronic games and its educational possibilities (10 risultati)

Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
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Da: California Books, Miami, FL, U.S.A.California Books
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EUR 54,25
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Condizione: New.

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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EUR 54,79
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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EUR 52,78
EUR 3,83 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
- Brossura
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 86,94
EUR 3,50 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New.

Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities
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Da: preigu, Osnabrück, Germaniapreigu
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EUR 44,10
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Taschenbuch. Condizione: Neu. Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities | Rodolfo Bocardo Palis (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786208778828 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.…

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- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 49,90
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research). 72 pp. Englisch.…

Game Narrative : Retextualisation of narrative in electronic games and its educational possibilities
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- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 52,54
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).…

Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
- Brossura
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 87,09
EUR 7,56 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 87,84
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND.

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- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,90
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 72 pp. Englisch.…