Isbn: 9786209209611 - history game about rural revolts in the 1st brazilian republic: gamification in schools (11 risultati)

- Brossura
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 48,38
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 50,22
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 47,20
EUR 3,84 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

- Brossura
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 39,45
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Taschenbuch. Condizione: Neu. HISTORY GAME ABOUT RURAL REVOLTS IN THE 1ST BRAZILIAN REPUBLIC | GAMIFICATION IN SCHOOLS | Davi de Jesus (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786209209611 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.…

- Brossura
- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 43,90
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. 60 pp. Englisch.…

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- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 80,45
EUR 7,58 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

- Brossura
- Print on Demand
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 86,50
EUR 3,47 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 82,03
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND.

- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 51,64
EUR 43,15 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 64,04
EUR 30,50 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.…

- Brossura
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 43,90
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 60 pp. Englisch.…