ISBN: 9787115560407 - 游戏引擎原理与实践 卷2*级技术 milo游戏架构设计开发教程计算机网络应用基础编程入门零基础自学3d游戏开发 (2 risultati)

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Acquista 3 articoli, ottieni Sconto del 15%da questo venditoreDa: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 9,27
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

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Da: liu xing, Nanjing, JS, Cinaliu xing
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 158,06
EUR 16,22 spedizioneSpedito da Cina a U.S.A.Quantità: 3 disponibili
paperback. Condizione: New. Paperback. Pub Date: 2021-06-01 Pages: 526 Language: Chinese Publisher: People's Posts and Telecommunications Publishing House This book has 14 chapters. mainly explaining advanced technologies such as animation. rendering. and multithreading in game engines.?The main content of the book includes bone skin model and animation basics. animation playback and slots. animation mixing. deformation animation mixing. inverse dynamics (IK) and characters. the development history of lighting rendering.…