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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Automated Deduction - A Basis for Applications Volume I Foundations - Calculi and Methods Volume II Systems and Implementation Techniques Volume III Applications | Wolfgang Bibel (u. a.) | Taschenbuch | Applied Logic Series | xiv | Englisch | 2010 | Springer | EAN 9789048150519 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - 1. BASIC CONCEPTS OF INTERACTIVE THEOREM PROVING Interactive Theorem Proving ultimately aims at the construction of powerful reasoning tools that let us (computer scientists) prove things we cannot prove without the tools, and the tools cannot prove without us. Interaction typi cally is needed, for example, to direct and control the reasoning, to speculate or generalize strategic lemmas, and sometimes simply because the conjec ture to be proved does not hold. In software verification, for example, correct versions of specifications and programs typically are obtained only after a number of failed proof attempts and subsequent error corrections. Different interactive theorem provers may actually look quite different: They may support different logics (first-or higher-order, logics of programs, type theory etc.), may be generic or special-purpose tools, or may be tar geted to different applications. Nevertheless, they share common concepts and paradigms (e.g. architectural design, tactics, tactical reasoning etc.). The aim of this chapter is to describe the common concepts, design principles, and basic requirements of interactive theorem provers, and to explore the band width of variations. Having a 'person in the loop', strongly influences the design of the proof tool: proofs must remain comprehensible, - proof rules must be high-level and human-oriented, - persistent proof presentation and visualization becomes very important.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 448 pages. 9.25x6.10x1.02 inches. In Stock.
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. 1. BASIC CONCEPTS OF INTERACTIVE THEOREM PROVING Interactive Theorem Proving ultimately aims at the construction of powerful reasoning tools that let us (computer scientists) prove things we cannot prove without the tools, and the tools cannot prove without.
Lingua: Inglese
Editore: Springer Netherlands Dez 2010, 2010
ISBN 10: 9048150515 ISBN 13: 9789048150519
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -1. BASIC CONCEPTS OF INTERACTIVE THEOREM PROVING Interactive Theorem Proving ultimately aims at the construction of powerful reasoning tools that let us (computer scientists) prove things we cannot prove without the tools, and the tools cannot prove without us. Interaction typi cally is needed, for example, to direct and control the reasoning, to speculate or generalize strategic lemmas, and sometimes simply because the conjec ture to be proved does not hold. In software verification, for example, correct versions of specifications and programs typically are obtained only after a number of failed proof attempts and subsequent error corrections. Different interactive theorem provers may actually look quite different: They may support different logics (first-or higher-order, logics of programs, type theory etc.), may be generic or special-purpose tools, or may be tar geted to different applications. Nevertheless, they share common concepts and paradigms (e.g. architectural design, tactics, tactical reasoning etc.). The aim of this chapter is to describe the common concepts, design principles, and basic requirements of interactive theorem provers, and to explore the band width of variations. Having a 'person in the loop', strongly influences the design of the proof tool: proofs must remain comprehensible, - proof rules must be high-level and human-oriented, - persistent proof presentation and visualization becomes very important. 448 pp. Englisch.
Lingua: Inglese
Editore: Springer, Springer Dez 2010, 2010
ISBN 10: 9048150515 ISBN 13: 9789048150519
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -1. BASIC CONCEPTS OF INTERACTIVE THEOREM PROVING Interactive Theorem Proving ultimately aims at the construction of powerful reasoning tools that let us (computer scientists) prove things we cannot prove without the tools, and the tools cannot prove without us. Interaction typi cally is needed, for example, to direct and control the reasoning, to speculate or generalize strategic lemmas, and sometimes simply because the conjec ture to be proved does not hold. In software verification, for example, correct versions of specifications and programs typically are obtained only after a number of failed proof attempts and subsequent error corrections. Different interactive theorem provers may actually look quite different: They may support different logics (first-or higher-order, logics of programs, type theory etc.), may be generic or special-purpose tools, or may be tar geted to different applications. Nevertheless, they share common concepts and paradigms (e.g. architectural design, tactics, tactical reasoning etc.). The aim of this chapter is to describe the common concepts, design principles, and basic requirements of interactive theorem provers, and to explore the band width of variations. Having a 'person in the loop', strongly influences the design of the proof tool: proofs must remain comprehensible, - proof rules must be high-level and human-oriented, - persistent proof presentation and visualization becomes very important.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 448 pp. Englisch.
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 450.