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Lingua: Inglese
Editore: Springer Verlag, Singapore, Singapore, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Paperback. Condizione: new. Paperback. This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 1517, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 1517, 2023.The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Condizione: New. pp. 548.
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Aggiungi al carrelloCondizione: Hervorragend. Zustand: Hervorragend | Seiten: 548 | Sprache: Englisch | Produktart: Bücher | This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15¿17, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Entertainment Computing - ICEC 2023 | 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings | Paolo Ciancarini (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xvii | Englisch | 2023 | Springer | EAN 9789819982479 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 546 pages. 9.25x6.10x1.11 inches. In Stock.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions.They cover a large range of topics in the following thematic areas: Game Experience;Player Engagement and Analysis;Serious Gameplay;Entertainment Methods and Tools;Extended Reality;Game Design;Interactive Entertainment;Student Game Competition;Workshops and Tutorials; and Aesthetics and Empowerment.
Lingua: Inglese
Editore: Springer Verlag, Singapore, Singapore, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 182,67
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 1517, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 1517, 2023.The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
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Aggiungi al carrelloPaperback. Condizione: Brand New. 546 pages. 9.25x6.10x1.11 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore Nov 2023, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 117,69
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions.They cover a large range of topics in the following thematic areas: Game Experience;Player Engagement and Analysis;Serious Gameplay;Entertainment Methods and Tools;Extended Reality;Game Design;Interactive Entertainment;Student Game Competition;Workshops and Tutorials; and Aesthetics and Empowerment. 548 pp. Englisch.
Lingua: Inglese
Editore: Springer, Berlin|Springer Nature Singapore|Springer, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
Da: moluna, Greven, Germania
EUR 101,04
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023.The 13 full papers, 5 short papers, 8 work-in-progr.
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 548.
Da: Biblios, Frankfurt am main, HESSE, Germania
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 548.
Lingua: Inglese
Editore: Springer, Springer Nov 2023, 2023
ISBN 10: 9819982472 ISBN 13: 9789819982479
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 117,69
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15¿17, 2023.The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 548 pp. Englisch.