Isbn: 9798170855018 - the amazing history of teddy ruxpin: how a talking animatronic bear changed storytime forever: 5 (6 risultati)

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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798170855018

    Serie: Libro 5 di 8 - The C.J. Tinker Animatronics Series

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 26,35

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    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: WENDE, 2026

    9798170855018

    Serie: Libro 5 di 8 - The C.J. Tinker Animatronics Series

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Condizione: Nuovo

    EUR 23,69

    EUR 4,91 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Aug 2026, 2026

    9798170855018

    Serie: Libro 5 di 8 - The C.J. Tinker Animatronics Series

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 30,00

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798170855018

    Serie: Libro 5 di 8 - The C.J. Tinker Animatronics Series

    • Brossura
    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 25,74

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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. A teddy bear that told stories. That part was easy to explain. Then Max watched him again. Teddy Ruxpin's mouth moved while he talked. His eyes moved too. And the movements weren't random - they landed at the right moments in the story, every time, from a cassette tape. That is not how cassette tapes work. Max Tinker had about seventeen questions, and the first one was the one that started everything: how does a cassette tape make a teddy bear perform? He called his grandpa. C.J. Tinker has spent a lifetime taking machines apart, and he watched the bear for a while before he said anything. Then: "How is the animation synchronized with the recording?" Exactly. Now they had a mystery. The Amazing History of Teddy Ruxpin is what they found - the full story of the 1985 toy that tried to do something no toy had done before, and the surprisingly clever engineering that made it work. INSIDE THIS BOOK - The secret hidden on the cassette: a stereo tape with two jobs, one channel for the story and one carrying instructions for the machine- Ken Forsse, and why Teddy began as a character years before he became a toy- Grundo, Grubby, and Newton Gimmick - the world built so a toy would have somewhere to go- Why the picture book that came with Teddy was part of the performance, not an accessory- What is actually under the fur: motors, mechanisms, and why moving the eyes mattered as much as moving the mouth- How two animatronic toys could perform the same story together- The people who programmed the performance - because recording behavior is not the same as recording sound- Worlds of Wonder: how a company can sell an enormous hit and still end up in bankruptcy- Every Teddy that followed, as cassettes gave way to newer ways of storing a story- Why a bear from the 1980s still has people repairing him today FOR KIDS WHO TAKE THINGS APART Every chapter turns a piece of toy history into an engineering question, with hands-on features written for curious readers: MAX WANTS TO KNOW - the questions Max asked along the wayC.J. EXPLAINS - a closer look at the motors, mechanisms, sound, and timing behind what Teddy doesTEDDY FACT - the surprising detailsMYTH OR REALITY? - sorting what's true from what's just been repeated a lotMAX CHECKS THE TAPE - how to actually verify a claim about an old toyTINKER WITH IT - experiments and design challenges you can try with cardboard, paper, and a pencil You don't need a Teddy Ruxpin to do any of it. You don't need electronics, and you definitely don't need a screwdriver - the book is clear that taking apart a forty-year-old animatronic is usually a bad idea. You also don't need to have read our first book, The Amazing History of Furby, though Max would like you to know it exists. Furby asked how you make a machine feel like a creature. Teddy asks something different: how do you make a machine tell a story? Along the way the book teaches two research habits worth more than any single fact. Ask which Teddy - there isn't only one, and the machines inside them aren't the same. And don't turn "I think" into "I know," because a story repeated in ten places doesn't mean ten people checked it. An independent, unofficial book by two people who wanted to know how it worked. Not affiliated with, authorized by, or endorsed by any company that has produced Teddy Ruxpin. Perfect for readers ages 8 to 14, reluctant readers who love facts, STEM and maker families, parents and grandparents who remember 1985, and anyone who has ever watched a machine do something and wondered how it knew when. Thirteen chapters. One cassette tape. One very good mystery. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798170855018

    Serie: Libro 5 di 8 - The C.J. Tinker Animatronics Series

    • Brossura
    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 25,75

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798170855018

    Serie: Libro 5 di 8 - The C.J. Tinker Animatronics Series

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 27,98

    EUR 43,71 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. A teddy bear that told stories. That part was easy to explain. Then Max watched him again. Teddy Ruxpin's mouth moved while he talked. His eyes moved too. And the movements weren't random - they landed at the right moments in the story, every time, from a cassette tape. That is not how cassette tapes work. Max Tinker had about seventeen questions, and the first one was the one that started everything: how does a cassette tape make a teddy bear perform? He called his grandpa. C.J. Tinker has spent a lifetime taking machines apart, and he watched the bear for a while before he said anything. Then: "How is the animation synchronized with the recording?" Exactly. Now they had a mystery. The Amazing History of Teddy Ruxpin is what they found - the full story of the 1985 toy that tried to do something no toy had done before, and the surprisingly clever engineering that made it work. INSIDE THIS BOOK - The secret hidden on the cassette: a stereo tape with two jobs, one channel for the story and one carrying instructions for the machine- Ken Forsse, and why Teddy began as a character years before he became a toy- Grundo, Grubby, and Newton Gimmick - the world built so a toy would have somewhere to go- Why the picture book that came with Teddy was part of the performance, not an accessory- What is actually under the fur: motors, mechanisms, and why moving the eyes mattered as much as moving the mouth- How two animatronic toys could perform the same story together- The people who programmed the performance - because recording behavior is not the same as recording sound- Worlds of Wonder: how a company can sell an enormous hit and still end up in bankruptcy- Every Teddy that followed, as cassettes gave way to newer ways of storing a story- Why a bear from the 1980s still has people repairing him today FOR KIDS WHO TAKE THINGS APART Every chapter turns a piece of toy history into an engineering question, with hands-on features written for curious readers: MAX WANTS TO KNOW - the questions Max asked along the wayC.J. EXPLAINS - a closer look at the motors, mechanisms, sound, and timing behind what Teddy doesTEDDY FACT - the surprising detailsMYTH OR REALITY? - sorting what's true from what's just been repeated a lotMAX CHECKS THE TAPE - how to actually verify a claim about an old toyTINKER WITH IT - experiments and design challenges you can try with cardboard, paper, and a pencil You don't need a Teddy Ruxpin to do any of it. You don't need electronics, and you definitely don't need a screwdriver - the book is clear that taking apart a forty-year-old animatronic is usually a bad idea. You also don't need to have read our first book, The Amazing History of Furby, though Max would like you to know it exists. Furby asked how you make a machine feel like a creature. Teddy asks something different: how do you make a machine tell a story? Along the way the book teaches two research habits worth more than any single fact. Ask which Teddy - there isn't only one, and the machines inside them aren't the same. And don't turn "I think" into "I know," because a story repeated in ten places doesn't mean ten people checked it. An independent, unofficial book by two people who wanted to know how it worked. Not affiliated with, authorized by, or endorsed by any company that has produced Teddy Ruxpin. Perfect for readers ages 8 to 14, reluctant readers who love facts, STEM and maker families, parents and grandparents who remember 1985, and anyone who has ever watched a machine do something and wondered how it knew when. Thirteen chapters. One cassette tape. One very good mystery. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…