Isbn: 9798180557582 - building games and interactive apps with godot 4.6: learn professional gdscript workflows, ui engineering, optimization, and deployment for games, tools, and creative applications (4 risultati)

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  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798180557582

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 26,67

    EUR 4,85 spedizione 
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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180557582

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    Da: California Books, Miami, FL, U.S.A.California Books

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    EUR 26,34

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798180557582

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 30,17

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    Paperback. Condizione: new. Paperback. Can one engine help you build games, productivity tools, interactive applications, educational software, and creative experiences without forcing you into complicated workflows?Godot 4.6 is rapidly becoming the platform of choice for indie developers, solo creators, software engineers, UI/UX designers, educators, and freelancers who want flexibility without sacrificing professional capabilities. The challenge isn't learning where the buttons are, it's learning how to build scalable, maintainable projects that can grow beyond simple prototypes.Building Games and Interactive Apps with Godot 4.6 takes a practical, project-driven approach to modern development. Rather than focusing on isolated features, this book shows you how real systems work together-from scene organization and professional GDScript practices to user interface engineering, gameplay architecture, optimization, deployment, and long-term project management.Inside, you'll learn how to: - Build interactive games and applications using modern Godot 4.6 workflows- Write maintainable GDScript that scales with growing projects- Create responsive user interfaces and adaptive menu systems- Design reusable gameplay components, state machines, and data-driven systems- Develop 2D and 3D experiences with animation, physics, lighting, and visual effects- Work with JSON, external files, structured data, and utility applications- Profile CPU, GPU, and memory usage to improve performance- Prepare production-ready builds for Windows, Linux, macOS, Web, and Mobile- Structure projects for freelancers, indie teams, and long-term developmentWhether you're creating your first commercial game, building a client application, developing educational software, or expanding your software engineering skill set, this book provides practical techniques you can apply immediately.The most successful projects are not built by knowing every feature of an engine. They are built by understanding how to organize systems, solve problems efficiently, and create experiences that users enjoy.If you're ready to move beyond tutorials and start building professional-quality games and interactive applications with Godot 4.6, this book belongs on your desk. Get your copy today and start creating projects that are designed to grow. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798180557582

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    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 30,62

    EUR 43,16 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Can one engine help you build games, productivity tools, interactive applications, educational software, and creative experiences without forcing you into complicated workflows?Godot 4.6 is rapidly becoming the platform of choice for indie developers, solo creators, software engineers, UI/UX designers, educators, and freelancers who want flexibility without sacrificing professional capabilities. The challenge isn't learning where the buttons are, it's learning how to build scalable, maintainable projects that can grow beyond simple prototypes.Building Games and Interactive Apps with Godot 4.6 takes a practical, project-driven approach to modern development. Rather than focusing on isolated features, this book shows you how real systems work together-from scene organization and professional GDScript practices to user interface engineering, gameplay architecture, optimization, deployment, and long-term project management.Inside, you'll learn how to: - Build interactive games and applications using modern Godot 4.6 workflows- Write maintainable GDScript that scales with growing projects- Create responsive user interfaces and adaptive menu systems- Design reusable gameplay components, state machines, and data-driven systems- Develop 2D and 3D experiences with animation, physics, lighting, and visual effects- Work with JSON, external files, structured data, and utility applications- Profile CPU, GPU, and memory usage to improve performance- Prepare production-ready builds for Windows, Linux, macOS, Web, and Mobile- Structure projects for freelancers, indie teams, and long-term developmentWhether you're creating your first commercial game, building a client application, developing educational software, or expanding your software engineering skill set, this book provides practical techniques you can apply immediately.The most successful projects are not built by knowing every feature of an engine. They are built by understanding how to organize systems, solve problems efficiently, and create experiences that users enjoy.If you're ready to move beyond tutorials and start building professional-quality games and interactive applications with Godot 4.6, this book belongs on your desk. Get your copy today and start creating projects that are designed to grow. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…