ISBN: 9798182405638 - data-oriented design in c++: building high-performance, cache-efficient, and scalable software for modern computing systems (6 risultati)

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  • Lingua: Inglese

    Editore: Createspace Independent Publishing Platform Jun 2026, 2026

    9798182405638

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 55,28

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - Modern CPUs are starving. While processor speeds have soared, memory access times barely crawl. Data-Oriented Design (DOD) is a paradigm that treats memory layout and hardware architecture as the ultimate drivers of performance. It abandons traditional Object-Oriented deep inheritance and fragmented memory in favor of flat, contiguous data streams. By aligning your code with the physical reality of the CPU cache, DOD unlocks the blistering throughput of modern silicon.For years, I wrote what I thought was 'perfect' C++ code. I mastered deep inheritance trees and meticulously encapsulated objects. My architecture diagrams were beautiful. But when I ran the profiler on heavy data loads, the performance was completely suffocating.Why I realized I was writing code for other humans, not the machine. Every virtual function was a pipeline stall. Every scattered object was a cache miss. I was forcing a hyper-advanced CPU to wait on fragmented memory. The day I discovered Data-Oriented Design and began treating memory as raw, contiguous data blocks, everything changed. Execution times plummeted, latency dropped, and maintenance actually became easier. You have likely hit this exact same performance wall in your own projects. Now, it is time for you to break through it.What's inside- The Hardware Reality: A brutal, easy-to-understand breakdown of L1/L2 caches, false sharing, and branch prediction.- The OOP Takedown: Why standard node-based containers (like std:: list) silently kill your software.- The DOD Playbook: Step-by-step guides to implementing Structure of Arrays (SoA) and flat architectures.- Silicon Auditing: Reading Flame Graphs and using assembly outputs to verify auto-vectorization.- Real-World Cases: Refactoring game physics, High-Frequency Trading algorithms, and Big Data pipelines.Who it's meant for- C++ Engineers tired of unexplained performance bottlenecks.- Game Developers squeezing every millisecond out of simulation loops.- Systems Architects building ultra-low latency financial or data-ingestion pipelines.- Anyone wanting to stop guessing and start engineering with absolute mechanical sympathy.The hardware is waiting. Are you going to keep starving your processor with fragmented objects, or are you ready to unleash its true potential Stop writing code for compilers. Start writing code for silicon.Grab your copy today, and transform the way you engineer software forever.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798182405638

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 38,61

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    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Modern CPUs are starving. While processor speeds have soared, memory access times barely crawl. Data-Oriented Design (DOD) is a paradigm that treats memory layout and hardware architecture as the ultimate drivers of performance. It abandons traditional Object-Oriented deep inheritance and fragmented memory in favor of flat, contiguous data streams. By aligning your code with the physical reality of the CPU cache, DOD unlocks the blistering throughput of modern silicon.For years, I wrote what I thought was "perfect" C++ code. I mastered deep inheritance trees and meticulously encapsulated objects. My architecture diagrams were beautiful. But when I ran the profiler on heavy data loads, the performance was completely suffocating.Why?I realized I was writing code for other humans, not the machine. Every virtual function was a pipeline stall. Every scattered object was a cache miss. I was forcing a hyper-advanced CPU to wait on fragmented memory. The day I discovered Data-Oriented Design and began treating memory as raw, contiguous data blocks, everything changed. Execution times plummeted, latency dropped, and maintenance actually became easier. You have likely hit this exact same performance wall in your own projects. Now, it is time for you to break through it.What's insideThe Hardware Reality: A brutal, easy-to-understand breakdown of L1/L2 caches, false sharing, and branch prediction.The OOP Takedown: Why standard node-based containers (like std:: list) silently kill your software.The DOD Playbook: Step-by-step guides to implementing Structure of Arrays (SoA) and flat architectures.Silicon Auditing: Reading Flame Graphs and using assembly outputs to verify auto-vectorization.Real-World Cases: Refactoring game physics, High-Frequency Trading algorithms, and Big Data pipelines.Who it's meant forC++ Engineers tired of unexplained performance bottlenecks.Game Developers squeezing every millisecond out of simulation loops.Systems Architects building ultra-low latency financial or data-ingestion pipelines.Anyone wanting to stop guessing and start engineering with absolute mechanical sympathy.The hardware is waiting. Are you going to keep starving your processor with fragmented objects, or are you ready to unleash its true potential? Stop writing code for compilers. Start writing code for silicon.Grab your copy today, and transform the way you engineer software forever! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798182405638

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    • Print on Demand

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 38,63

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    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798182405638

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    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 36,01

    EUR 2,69 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798182405638

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    • Print on Demand

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Condizione: Nuovo

    EUR 35,77

    EUR 4,99 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798182405638

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 40,77

    EUR 44,39 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Modern CPUs are starving. While processor speeds have soared, memory access times barely crawl. Data-Oriented Design (DOD) is a paradigm that treats memory layout and hardware architecture as the ultimate drivers of performance. It abandons traditional Object-Oriented deep inheritance and fragmented memory in favor of flat, contiguous data streams. By aligning your code with the physical reality of the CPU cache, DOD unlocks the blistering throughput of modern silicon.For years, I wrote what I thought was "perfect" C++ code. I mastered deep inheritance trees and meticulously encapsulated objects. My architecture diagrams were beautiful. But when I ran the profiler on heavy data loads, the performance was completely suffocating.Why?I realized I was writing code for other humans, not the machine. Every virtual function was a pipeline stall. Every scattered object was a cache miss. I was forcing a hyper-advanced CPU to wait on fragmented memory. The day I discovered Data-Oriented Design and began treating memory as raw, contiguous data blocks, everything changed. Execution times plummeted, latency dropped, and maintenance actually became easier. You have likely hit this exact same performance wall in your own projects. Now, it is time for you to break through it.What's insideThe Hardware Reality: A brutal, easy-to-understand breakdown of L1/L2 caches, false sharing, and branch prediction.The OOP Takedown: Why standard node-based containers (like std:: list) silently kill your software.The DOD Playbook: Step-by-step guides to implementing Structure of Arrays (SoA) and flat architectures.Silicon Auditing: Reading Flame Graphs and using assembly outputs to verify auto-vectorization.Real-World Cases: Refactoring game physics, High-Frequency Trading algorithms, and Big Data pipelines.Who it's meant forC++ Engineers tired of unexplained performance bottlenecks.Game Developers squeezing every millisecond out of simulation loops.Systems Architects building ultra-low latency financial or data-ingestion pipelines.Anyone wanting to stop guessing and start engineering with absolute mechanical sympathy.The hardware is waiting. Are you going to keep starving your processor with fragmented objects, or are you ready to unleash its true potential? Stop writing code for compilers. Start writing code for silicon.Grab your copy today, and transform the way you engineer software forever! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…