ISBN: 9798188818968 - a playable past: a lens through politics, culture, technology, and game history (6 risultati)

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  • Lingua: Inglese

    Editore: Independently Published Sep 2026, 2026

    9798188818968

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 46,19

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - Why did video games emerge when they did When did Japan emerge in the industry Why did Europe become the birthplace of bedroom coders, while North America pioneered the commercial games business And what do the Cold War, the Marshall Plan, Reaganomics, the Plaza Accord, punk culture, anime expansion, grunge music, and personal computers all have in common This book explores the history of computer and video games from a different perspective. Rather than presenting a chronology of consoles, companies, and bestselling titles, it examines games as products of their political, economic, technological, and cultural environments.Beginning in the aftermath of the Second World War, it traces how the reconstruction of Europe, the North American technological revolution, Japan's economic miracle, and the rapid globalisation of the late twentieth century created the conditions that allowed this new form of entertainment to flourish. Along the way, it explores the rise of home consoles, microcomputers, role-playing games, Japanese animation, electronic music, the demoscene, online gaming, independent development, and the emergence of today's digital entertainment industry.Particular attention is given to Europe's often-overlooked contribution to game history. From British bedroom coders and German computer pioneers to the French touch and the Portuguese game development industry. The book challenges the traditional narrative that focuses almost exclusively on Japan and North America, demonstrating that the modern computer and video game industry was built through continuous international collaboration.Drawing upon academic research while remaining accessible to a broad audience, this book argues that computer and video games are far more than technological achievements or commercial products; they are reflections of the societies that created them.For students, game developers, hobbyists, game scholars and anyone interested in understanding how one of the world's largest entertainment industries came to shape modern culture, this book offers a new interpretation of the history of computer and video games.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798188818968

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 32,54

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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Why did video games emerge when they did? When did Japan emerge in the industry? Why did Europe become the birthplace of bedroom coders, while North America pioneered the commercial games business? And what do the Cold War, the Marshall Plan, Reaganomics, the Plaza Accord, punk culture, anime expansion, grunge music, and personal computers all have in common?This book explores the history of computer and video games from a different perspective. Rather than presenting a chronology of consoles, companies, and bestselling titles, it examines games as products of their political, economic, technological, and cultural environments.Beginning in the aftermath of the Second World War, it traces how the reconstruction of Europe, the North American technological revolution, Japan's economic miracle, and the rapid globalisation of the late twentieth century created the conditions that allowed this new form of entertainment to flourish. Along the way, it explores the rise of home consoles, microcomputers, role-playing games, Japanese animation, electronic music, the demoscene, online gaming, independent development, and the emergence of today's digital entertainment industry.Particular attention is given to Europe's often-overlooked contribution to game history. From British bedroom coders and German computer pioneers to the French touch and the Portuguese game development industry. The book challenges the traditional narrative that focuses almost exclusively on Japan and North America, demonstrating that the modern computer and video game industry was built through continuous international collaboration.Drawing upon academic research while remaining accessible to a broad audience, this book argues that computer and video games are far more than technological achievements or commercial products; they are reflections of the societies that created them.For students, game developers, hobbyists, game scholars and anyone interested in understanding how one of the world's largest entertainment industries came to shape modern culture, this book offers a new interpretation of the history of computer and video games. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798188818968

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    • Print on Demand

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 32,55

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    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798188818968

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    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 30,84

    EUR 2,72 spedizione 
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    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798188818968

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    • Print on Demand

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Condizione: Nuovo

    EUR 29,14

    EUR 4,99 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798188818968

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 33,33

    EUR 44,36 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Why did video games emerge when they did? When did Japan emerge in the industry? Why did Europe become the birthplace of bedroom coders, while North America pioneered the commercial games business? And what do the Cold War, the Marshall Plan, Reaganomics, the Plaza Accord, punk culture, anime expansion, grunge music, and personal computers all have in common?This book explores the history of computer and video games from a different perspective. Rather than presenting a chronology of consoles, companies, and bestselling titles, it examines games as products of their political, economic, technological, and cultural environments.Beginning in the aftermath of the Second World War, it traces how the reconstruction of Europe, the North American technological revolution, Japan's economic miracle, and the rapid globalisation of the late twentieth century created the conditions that allowed this new form of entertainment to flourish. Along the way, it explores the rise of home consoles, microcomputers, role-playing games, Japanese animation, electronic music, the demoscene, online gaming, independent development, and the emergence of today's digital entertainment industry.Particular attention is given to Europe's often-overlooked contribution to game history. From British bedroom coders and German computer pioneers to the French touch and the Portuguese game development industry. The book challenges the traditional narrative that focuses almost exclusively on Japan and North America, demonstrating that the modern computer and video game industry was built through continuous international collaboration.Drawing upon academic research while remaining accessible to a broad audience, this book argues that computer and video games are far more than technological achievements or commercial products; they are reflections of the societies that created them.For students, game developers, hobbyists, game scholars and anyone interested in understanding how one of the world's largest entertainment industries came to shape modern culture, this book offers a new interpretation of the history of computer and video games. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…