Isbn: 9798189326042 - fantasy geography & climate: why your map doesn't work (and how to fix it) (5 risultati)

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  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798189326042

    Serie: Libro 11 di 11 - The Fantasy Worldbuilding Masterclass

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Jul 2026, 2026

    9798189326042

    Serie: Libro 11 di 11 - The Fantasy Worldbuilding Masterclass

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 25,98

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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798189326042

    Serie: Libro 11 di 11 - The Fantasy Worldbuilding Masterclass

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condizione: new. Paperback. Your map has a desert sitting directly beside a swamp, with no explanation for either. Your kingdom's border runs in a perfectly straight line across a mountain range no one could actually patrol. Your river flows uphill. None of this is a failure of imagination - it's a map built backward, from the dramatic image first, with the physics filled in never. This book exists to fix that.Fantasy Geography & Climate is Book Eleven in The Fantasy Worldbuilding Masterclass, and it's the volume every other book in this series has been quietly leaning on since the very first page.Inside, you'll find: The Four Forces of Climate - the book's signature diagnostic framework. Every real climate on Earth is the product of Latitude, Wind & Ocean Currents, Elevation, and Water Proximity working together. Master these four and you'll never place a biome by guesswork again - you'll place it with the same logic that put every real desert, rainforest, and tundra exactly where it is.The Chessboard Kingdom Problem - a full chapter naming fantasy cartography's most common failure directly: borders drawn as neat geometric shapes with no relationship to the terrain beneath them. Comes with a fast Map Legibility Test for auditing a map you've already drawn, and the Cartographer's Bias, a tool for treating an in-world map as an authored object with its own maker's gaps and honest mistakes.Fifteen chapters covering the full shape of a world - latitude and axial tilt (including how to build seasons beyond a reskinned Earth), wind and real recurring weather like monsoons and storm seasons, the rain shadow effect and why it's the single most underused tool in fantasy climate-building, rivers and watersheds, plate tectonics for building real mountain ranges, biomes as an output rather than a choice, a Resource Map and Livability Index for grounding what the land can actually support, trade geography and chokepoints, terrain's role in war, how geography shapes a people's biology and culture, natural disasters and a Geological Timeline Generator for aging your world across deep time, and how to handle magic that deliberately breaks the rules.Real geology and climatology, honestly simplified - the rain shadow effect behind Death Valley, the Gulf Stream's real effect on Northern Europe, the Himalayas' ongoing plate collision, the Koeppen climate classification, the Ring of Fire's mineral wealth, real maritime chokepoints like Gibraltar and Malacca, and Thermopylae's terrain-driven tactics, each one translated directly into a worldbuilding tool you can use tonight.A complete toolkit - 10 Terrain & Region Archetypes, 50 Geography & Climate Hooks, a Climate Quick-Reference, Map-Building Generator Tables, a Real-World Geology & Climatology Compendium, and a full appendix tracing how geography runs underneath every other book in this series - magic, kingdoms, cultures, religion, economics, war, peoples, language, and politics.Whether you're grounding a single mountain range or mapping an entire continent from scratch, Fantasy Geography & Climate gives you the tools to make your world's map finally tell the truth about itself.Part of The Fantasy Worldbuilding Masterclass series, alongside Magic System Design, Spell Design, Building Fantasy Kingdoms, Fantasy Cultures & Societies, Fantasy Religions & Mythology, Fantasy Economics, Fantasy Warfare, Fantasy Races & Peoples, Fantasy Languages & Naming, and Fantasy Politics & Law. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798189326042

    Serie: Libro 11 di 11 - The Fantasy Worldbuilding Masterclass

    • Brossura
    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 16,15

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    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798189326042

    Serie: Libro 11 di 11 - The Fantasy Worldbuilding Masterclass

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 18,61

    EUR 43,16 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. Your map has a desert sitting directly beside a swamp, with no explanation for either. Your kingdom's border runs in a perfectly straight line across a mountain range no one could actually patrol. Your river flows uphill. None of this is a failure of imagination - it's a map built backward, from the dramatic image first, with the physics filled in never. This book exists to fix that.Fantasy Geography & Climate is Book Eleven in The Fantasy Worldbuilding Masterclass, and it's the volume every other book in this series has been quietly leaning on since the very first page.Inside, you'll find: The Four Forces of Climate - the book's signature diagnostic framework. Every real climate on Earth is the product of Latitude, Wind & Ocean Currents, Elevation, and Water Proximity working together. Master these four and you'll never place a biome by guesswork again - you'll place it with the same logic that put every real desert, rainforest, and tundra exactly where it is.The Chessboard Kingdom Problem - a full chapter naming fantasy cartography's most common failure directly: borders drawn as neat geometric shapes with no relationship to the terrain beneath them. Comes with a fast Map Legibility Test for auditing a map you've already drawn, and the Cartographer's Bias, a tool for treating an in-world map as an authored object with its own maker's gaps and honest mistakes.Fifteen chapters covering the full shape of a world - latitude and axial tilt (including how to build seasons beyond a reskinned Earth), wind and real recurring weather like monsoons and storm seasons, the rain shadow effect and why it's the single most underused tool in fantasy climate-building, rivers and watersheds, plate tectonics for building real mountain ranges, biomes as an output rather than a choice, a Resource Map and Livability Index for grounding what the land can actually support, trade geography and chokepoints, terrain's role in war, how geography shapes a people's biology and culture, natural disasters and a Geological Timeline Generator for aging your world across deep time, and how to handle magic that deliberately breaks the rules.Real geology and climatology, honestly simplified - the rain shadow effect behind Death Valley, the Gulf Stream's real effect on Northern Europe, the Himalayas' ongoing plate collision, the Koeppen climate classification, the Ring of Fire's mineral wealth, real maritime chokepoints like Gibraltar and Malacca, and Thermopylae's terrain-driven tactics, each one translated directly into a worldbuilding tool you can use tonight.A complete toolkit - 10 Terrain & Region Archetypes, 50 Geography & Climate Hooks, a Climate Quick-Reference, Map-Building Generator Tables, a Real-World Geology & Climatology Compendium, and a full appendix tracing how geography runs underneath every other book in this series - magic, kingdoms, cultures, religion, economics, war, peoples, language, and politics.Whether you're grounding a single mountain range or mapping an entire continent from scratch, Fantasy Geography & Climate gives you the tools to make your world's map finally tell the truth about itself.Part of The Fantasy Worldbuilding Masterclass series, alongside Magic System Design, Spell Design, Building Fantasy Kingdoms, Fantasy Cultures & Societies, Fantasy Religions & Mythology, Fantasy Economics, Fantasy Warfare, Fantasy Races & Peoples, Fantasy Languages & Naming, and Fantasy Politics & Law. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.