Isbn: 9798193393900 - c game programming with raylib 6.0: build complete 2d and 3d games while mastering c and professional game architecture (4 risultati)

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  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

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  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Aug 2026, 2026

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    Paperback. Condizione: new. Paperback. Want to make real games in C but feel overwhelmed by game loops, collisions, graphics, audio, or 3D programming?C Game Programming with raylib 6.0 gives you a practical, step-by-step path from your first interactive program to complete 2D and 3D games. No previous game-development experience is required. If you have basic familiarity with C, the book reinforces the language concepts you need as they become useful, so you can learn by building instead of getting lost in theory.Using the lightweight raylib 6.0 library, you will see how games actually work: how input becomes movement, how collisions are detected, how enemies behave, how resources are managed, and how projects grow into clean, maintainable game architectures. Mistakes, compiler errors, broken movement, and unexpected collisions are treated as normal parts of development-with practical troubleshooting that helps you understand what went wrong and how to fix it.Key FeaturesHands-on, project-based C game programmingComplete 2D and 3D game projects built progressivelyClear explanations before and after important codePractical exercises and troubleshooting guidanceProfessional C architecture, resource management, and testingGraphics, shaders, audio, particles, cameras, lighting, and game feelOptimization, release builds, cross-platform testing, and publishing workflowsWhat You Will LearnSet up C, CMake, and raylib 6.0Build reliable game loops and frame-independent movementCreate collisions, scoring, game states, saving, and level progressionWork with sprites, animation, cameras, projectiles, particles, and audioDesign platformers, combat systems, enemy AI, and reusable entity collectionsOrganize larger games with modular C and clear ownershipBuild 3D games with models, materials, lighting, cameras, and collisionProfile, optimize, package, test, and distribute finished gamesWho This Book Is ForIdeal for beginner game developers, self-learners, students, hobbyists, and C programmers who want to move from language basics to complete playable games. It is especially useful for readers who prefer learning through practical projects rather than abstract theory.Table of ContentsChapter 1: C and raylib 6.0 FoundationsChapter 2: Building Signal Dash - Your First Complete 2D GameChapter 3: Building Star Defender - Sprites, Enemies, and Action SystemsChapter 4: Building Cavern Runner - Platforming, Levels, and CamerasChapter 5: Building Arena Protocol - Combat, AI, and Modular CChapter 6: Professional C Game ArchitectureChapter 7: Graphics, Shaders, Audio, and Game FeelChapter 8: Building Crystal Run 3D - Entering the Third DimensionChapter 9: Building Drone Arena 3D - The Capstone GameChapter 10: Optimizing, Building, and Publishing raylib GamesStop waiting until you "know enough." Start with one small program, build one system at a time, and turn those small wins into complete games.Begin your C game-development journey with raylib 6.0 today-and build the confidence to create, improve, and publish games of your own. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…