Isbn: 9798194634835 - godot 4 user guide for beginners: the step-by-step guide to building, polishing, and publishing your first game (6 risultati)

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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798194634835

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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798194634835

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  • Lingua: Inglese

    Editore: Independently Published Aug 2026, 2026

    9798194634835

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798194634835

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798194634835

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    Paperback. Condizione: new. Paperback. Have you been staring at the Godot editor for hours, not knowing where to click first?Struggling to write a single line of GDScript without hitting a wall of confusing errors?You are not alone - and this book was written exactly for you.Godot 4 Guide For Beginners is the only step-by-step manual that takes you from absolute zero to a fully exported, published game - without assuming any prior programming knowledge, game engine experience, or technical background. Whether you have never written a single line of code in your life or you have dabbled with other engines and found them overwhelming, this guide meets you exactly where you are and walks beside you every step of the way. HERE IS EVERYTHING YOU WILL FIND INSIDE: A True Beginner's Foundation in Godot 4: Understand exactly what Godot 4 is, why it is the smartest choice for new developers over Unity and Unreal, and how to install, configure, and organize your first project correctly from day one - before you write a single line of code. No guesswork. No assumptions. Just clear, actionable steps.The Node and Scene System - Finally Made Simple: Master the organizational philosophy that powers every Godot project. Learn what nodes are, how scenes work, how to instance scenes like a professional, how hierarchy affects your game's behavior, and how signals replace the messy spaghetti code that trips up most beginners. Build your first multi-scene project from scratch.GDScript From Absolute Zero: Learn Godot's built-in programming language from the ground up - variables, data types, functions, conditionals, loops, scope, and error handling - in plain English before a single confusing symbol appears. Then write a complete, working player movement script with professional techniques like coyote time and jump buffering, explained line by line.Build a Complete, Playable 2D Game: Configure your 2D project correctly, create a fully functional player character with physics, build a patrol enemy with collision detection and stomp mechanics, construct a designed level using TileMapLayer, and fix the ten most common beginner mistakes during your first real playtest session.Export and Publish Your Finished Game: Install export templates, build distributable packages for Windows, macOS, and Linux, configure and sign an Android APK, create a compelling itch.io game page with screenshots and descriptions that convert browsers into players, and optimize performance before your public launch. BONUS SECTION INCLUDES: Ten GDScript shortcuts and patterns that save hours of repetitive workHidden Godot 4 editor features no beginner book covers A complete cross-category free asset resource guide covering sprites, 3D models, fonts, UI kits, and audioHow to find, evaluate, and install community plugins from the Godot Asset LibraryProfessional debugging techniques using the Remote Debugger, Profiler, breakpoints, and conditional breakpointsA complete Git version control setup guide for Godot 4 projects Scroll up and click "Buy Now" to start building your first game today.This is an independent publication created for educational purposes. It is not affiliated with, sponsored by, or endorsed by the Godot Engine project, the Godot Foundation, or any related organization. All product names, trademarks, and registered trademarks are the property of their respective owners. Game development involves creative decisions - results vary based on individual effort, prior experience, and project scope. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798194634835

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    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Paperback. Condizione: new. Paperback. Have you been staring at the Godot editor for hours, not knowing where to click first?Struggling to write a single line of GDScript without hitting a wall of confusing errors?You are not alone - and this book was written exactly for you.Godot 4 Guide For Beginners is the only step-by-step manual that takes you from absolute zero to a fully exported, published game - without assuming any prior programming knowledge, game engine experience, or technical background. Whether you have never written a single line of code in your life or you have dabbled with other engines and found them overwhelming, this guide meets you exactly where you are and walks beside you every step of the way. HERE IS EVERYTHING YOU WILL FIND INSIDE: A True Beginner's Foundation in Godot 4: Understand exactly what Godot 4 is, why it is the smartest choice for new developers over Unity and Unreal, and how to install, configure, and organize your first project correctly from day one - before you write a single line of code. No guesswork. No assumptions. Just clear, actionable steps.The Node and Scene System - Finally Made Simple: Master the organizational philosophy that powers every Godot project. Learn what nodes are, how scenes work, how to instance scenes like a professional, how hierarchy affects your game's behavior, and how signals replace the messy spaghetti code that trips up most beginners. Build your first multi-scene project from scratch.GDScript From Absolute Zero: Learn Godot's built-in programming language from the ground up - variables, data types, functions, conditionals, loops, scope, and error handling - in plain English before a single confusing symbol appears. Then write a complete, working player movement script with professional techniques like coyote time and jump buffering, explained line by line.Build a Complete, Playable 2D Game: Configure your 2D project correctly, create a fully functional player character with physics, build a patrol enemy with collision detection and stomp mechanics, construct a designed level using TileMapLayer, and fix the ten most common beginner mistakes during your first real playtest session.Export and Publish Your Finished Game: Install export templates, build distributable packages for Windows, macOS, and Linux, configure and sign an Android APK, create a compelling itch.io game page with screenshots and descriptions that convert browsers into players, and optimize performance before your public launch. BONUS SECTION INCLUDES: Ten GDScript shortcuts and patterns that save hours of repetitive workHidden Godot 4 editor features no beginner book covers A complete cross-category free asset resource guide covering sprites, 3D models, fonts, UI kits, and audioHow to find, evaluate, and install community plugins from the Godot Asset LibraryProfessional debugging techniques using the Remote Debugger, Profiler, breakpoints, and conditional breakpointsA complete Git version control setup guide for Godot 4 projects Scroll up and click "Buy Now" to start building your first game today.This is an independent publication created for educational purposes. It is not affiliated with, sponsored by, or endorsed by the Godot Engine project, the Godot Foundation, or any related organization. All product names, trademarks, and registered trademarks are the property of their respective owners. Game development involves creative decisions - results vary based on individual effort, prior experience, and project scope. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…