Isbn: 9798198846340 - i know all about video games: from pixels to virtual worlds (5 risultati)

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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798198846340

    • Brossura

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    Condizione: Nuovo

    EUR 18,06

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    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Deville, Anaïs (illustratore).

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798198846340

    • Brossura

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Condizione: Nuovo

    EUR 17,20

    EUR 3,83 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Deville, Anaïs (illustratore).

  • Lingua: Inglese

    Editore: Createspace Independent Publishing Platform Mai 2026, 2026

    9798198846340

    • Brossura

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 19,50

    EUR 30,50 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - What if video games became an exciting gateway to history, technology, logic, and creativity \*I know all about video games\* takes young readers on a clear, lively, and informative journey into the heart of a world they're often familiar with. without always knowing how it really works. From the first interactive machines to home consoles, from pixels to open worlds, from careers in video games to social issues, this book transforms a subject beloved by teens into a true cultural and scientific discovery.Have you ever wondered: - How were the first video games created - Why were the old machines so huge - What was the first home console - How do pixels and graphics work - What is the real purpose of a computer program in a game - How has a controller changed the way we play - Who invents the rules, characters, and worlds - Why do some games help us learn - How do players cooperate as a team - Why should we preserve old video games Why choose this book for your child: - A topic that fascinates young people: this book starts from a familiar world to spark curiosity, explain the technology, and inspire a desire to learn in a new way.- Clear content tailored for ages 12-17: complex concepts like code, artificial intelligence, game engines, and virtual reality are explained using simple language and concrete examples.- An educational and captivating approach: each chapter tells the story of video games as an adventure, featuring inventions, pioneers, technical challenges, and surprising ideas.- An intelligent perspective on video games: the book shows that playing can also develop logic, patience, observation, cooperation, creativity, and critical thinking.- Fascinating behind-the-scenes insights: your child will discover the professions involved in creating a game, from game designer to programmer, including digital artists, screenwriters, and testers.- A responsible perspective: the book also addresses screen time, age ratings, accessibility, and the preservation of digital heritage, to help young people better understand their gaming habits.- A quiz included: at the end of the book, a quiz lets readers test their knowledge and retain key information in a fun way.- A dozen inspiring black-and-white illustrations: these accompany the text and deepen immersion in the world of video games.- A useful and motivating gift: ideal for curious young people who are passionate about video games, interested in technology, or drawn to creative careers in the digital field.I Know All About Video Games is the perfect book to turn a passion into knowledge, curiosity into understanding, and a simple hobby into a wonderful realm of discovery. Deville, Anaïs (illustratore).

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798198846340

    • Brossura
    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 4 stelle
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    Condizione: Nuovo

    EUR 15,94

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    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand. Deville, Anaïs (illustratore).

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798198846340

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 20,98

    EUR 43,10 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. What if video games became an exciting gateway to history, technology, logic, and creativity? *I know all about video games* takes young readers on a clear, lively, and informative journey into the heart of a world they're often familiar with. without always knowing how it really works. From the first interactive machines to home consoles, from pixels to open worlds, from careers in video games to social issues, this book transforms a subject beloved by teens into a true cultural and scientific discovery.Have you ever wondered: How were the first video games created?Why were the old machines so huge?What was the first home console?How do pixels and graphics work?What is the real purpose of a computer program in a game?How has a controller changed the way we play?Who invents the rules, characters, and worlds?Why do some games help us learn?How do players cooperate as a team?Why should we preserve old video games?Why choose this book for your child: A topic that fascinates young people: this book starts from a familiar world to spark curiosity, explain the technology, and inspire a desire to learn in a new way.Clear content tailored for ages 12-17: complex concepts like code, artificial intelligence, game engines, and virtual reality are explained using simple language and concrete examples.An educational and captivating approach: each chapter tells the story of video games as an adventure, featuring inventions, pioneers, technical challenges, and surprising ideas.An intelligent perspective on video games: the book shows that playing can also develop logic, patience, observation, cooperation, creativity, and critical thinking.Fascinating behind-the-scenes insights: your child will discover the professions involved in creating a game, from game designer to programmer, including digital artists, screenwriters, and testers.A responsible perspective: the book also addresses screen time, age ratings, accessibility, and the preservation of digital heritage, to help young people better understand their gaming habits.A quiz included: at the end of the book, a quiz lets readers test their knowledge and retain key information in a fun way.A dozen inspiring black-and-white illustrations: these accompany the text and deepen immersion in the world of video games.A useful and motivating gift: ideal for curious young people who are passionate about video games, interested in technology, or drawn to creative careers in the digital field.I Know All About Video Games is the perfect book to turn a passion into knowledge, curiosity into understanding, and a simple hobby into a wonderful realm of discovery. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Deville, Anaïs (illustratore).