Isbn: 9798199073752 - modern 2d game programming with monogame: develop cross-platform games using c#, rendering optimization, gameplay architecture, shader systems, and scalable workflows (6 risultati)

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  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798199073752

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    EUR 29,55

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798199073752

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 26,53

    EUR 4,85 spedizione 
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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798199073752

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 37,04

    EUR 35,00 spedizione 
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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - What separates a small prototype from a real production-ready game Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game development with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: - Indie game developers- C# programmers entering game development- Software engineers interested in game architecture- Developers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798199073752

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 27,24

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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. What separates a small prototype from a real production-ready game?Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game development with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: Indie game developersC# programmers entering game developmentSoftware engineers interested in game architectureDevelopers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798199073752

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 27,25

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798199073752

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    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 30,62

    EUR 43,16 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. What separates a small prototype from a real production-ready game?Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game development with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: Indie game developersC# programmers entering game developmentSoftware engineers interested in game architectureDevelopers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…