9798199073752 - modern 2d game programming with monogame: develop cross-platform games using c#, rendering optimization, gameplay architecture, shader systems, and scalable workflows di c. kent, armando (5 risultati)

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 29,02
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 26,60
EUR 4,87 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 36,00
EUR 62,25 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware - What separates a small prototype from a real production-ready game Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game dev…elopment with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: - Indie game developers- C# programmers entering game development- Software engineers interested in game architecture- Developers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now.

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- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
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EUR 26,71
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

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Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 30,71
EUR 43,28 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. What separates a small prototype from a real production-ready game?Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game deve…lopment with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: Indie game developersC# programmers entering game developmentSoftware engineers interested in game architectureDevelopers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.