9798243799539 - game development for beginners: learn to build from scratch using modern tools: a step-by-step guide to game design, programming, engines, and publishing for aspiring developers di thompson, beth (9 risultati)

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

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Da: California Books, Miami, FL, U.S.A.California Books
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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EUR 27,73
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Paperback. Condizione: new. Paperback. Have you ever played a game and wondered what happens behind the scenes? How do characters move, worlds react, enemies think, and stories unfold based on your choices? Game development is not magic, and it is no longer limited to large studios or expert programmers. With the right guidance,… anyone can learn how games are made. Game Development for Beginners is a complete, practical, and clearly written guide designed for absolute beginners who want to understand how games are really built. This book takes you step by step through the entire game development process, explaining concepts in plain language while maintaining professional depth. It focuses on real-world understanding, not abstract theory or confusing technical jargon. You will learn what makes games different from other software, how player psychology influences design decisions, and why mechanics, feedback, and balance are at the heart of every great game. The book explains how game ideas evolve into playable concepts, how prototypes are tested and improved, and how developers think about fun, challenge, and engagement. Modern game engines such as Unity, Unreal Engine, and Godot are introduced in a practical context, helping you understand what each tool is used for and how developers choose the right engine for their goals. Core programming ideas are explained through game logic, movement, interaction, artificial intelligence, physics, and systems that respond to player actions. Beyond development fundamentals, this book also covers essential topics many beginner guides ignore. You will gain insight into performance optimization, sound design, user interfaces, level design, multiplayer concepts, testing, post-launch updates, and the business side of making games. You will also learn how developers turn projects into published games and how careers in game development actually work. This book is written in a professional yet friendly tone, as if an experienced developer is guiding you personally. No prior experience is required. Whether your goal is to create games as a hobby, release indie titles, or pursue a professional career, this book gives you the foundation to move forward with confidence. By the end of this book, you will not just understand how games work. You will understand how to start making them. If you are serious about learning game development from the ground up, this book is your starting point!! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
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EUR 28,87
EUR 43,23 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Have you ever played a game and wondered what happens behind the scenes? How do characters move, worlds react, enemies think, and stories unfold based on your choices? Game development is not magic, and it is no longer limited to large studios or expert programmers. With the right guidance,… anyone can learn how games are made. Game Development for Beginners is a complete, practical, and clearly written guide designed for absolute beginners who want to understand how games are really built. This book takes you step by step through the entire game development process, explaining concepts in plain language while maintaining professional depth. It focuses on real-world understanding, not abstract theory or confusing technical jargon. You will learn what makes games different from other software, how player psychology influences design decisions, and why mechanics, feedback, and balance are at the heart of every great game. The book explains how game ideas evolve into playable concepts, how prototypes are tested and improved, and how developers think about fun, challenge, and engagement. Modern game engines such as Unity, Unreal Engine, and Godot are introduced in a practical context, helping you understand what each tool is used for and how developers choose the right engine for their goals. Core programming ideas are explained through game logic, movement, interaction, artificial intelligence, physics, and systems that respond to player actions. Beyond development fundamentals, this book also covers essential topics many beginner guides ignore. You will gain insight into performance optimization, sound design, user interfaces, level design, multiplayer concepts, testing, post-launch updates, and the business side of making games. You will also learn how developers turn projects into published games and how careers in game development actually work. This book is written in a professional yet friendly tone, as if an experienced developer is guiding you personally. No prior experience is required. Whether your goal is to create games as a hobby, release indie titles, or pursue a professional career, this book gives you the foundation to move forward with confidence. By the end of this book, you will not just understand how games work. You will understand how to start making them. If you are serious about learning game development from the ground up, this book is your starting point!! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.