Isbn: 9798268889116 - the story of fun and games: a journey through time: from ancient egypt to modern board games — the complete history of play, dice, cards, and imagination across civilizations (11 risultati)

Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Altre immaginiLingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New.

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 18,79
EUR 17,51 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 20,99
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. The Story of Fun and Games: A Journey Through TimeFrom Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D-discover how play shaped culture, cognition, and community.Spanning 5,000 years, this richly written, research-driven book traces how simple tools-dice, tiles, cards, boards, and character sheets-became engines of fairness, strategy, and storytelling. You'll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today's cooperative and role-playing renaissance.the-story-of-fun-and-games-a-jo.Inside, you'll find: Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturangashatranjchess, pachisi & Snakes and Ladders, Mamluk playing cardsEuropean suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules-and how great component design teaches before a rule is read.Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.Play with purpose: classroom-ready "Action Steps," prompts for families and clubs, and insights for designers and educators.Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.What you'll take away: a sweeping history you can use-a toolkit to "read" any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.Open the box. See how small rules created big worlds-and why play still organizes people, time, and possibility. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 19,64
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.
Altre immaginiLingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 18,80
EUR 75,90 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New.

Lingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 2 di 4 - The Story of Civilization — A Journey Through Time
- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 23,43
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Paperback. Condizione: new. Paperback. The Story of Fun and Games: A Journey Through TimeFrom Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D-discover how play shaped culture, cognition, and community.Spanning 5,000 years, this richly written, research-driven book traces how simple tools-dice, tiles, cards, boards, and character sheets-became engines of fairness, strategy, and storytelling. You'll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today's cooperative and role-playing renaissance.the-story-of-fun-and-games-a-jo.Inside, you'll find: Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturangashatranjchess, pachisi & Snakes and Ladders, Mamluk playing cardsEuropean suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules-and how great component design teaches before a rule is read.Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.Play with purpose: classroom-ready "Action Steps," prompts for families and clubs, and insights for designers and educators.Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.What you'll take away: a sweeping history you can use-a toolkit to "read" any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.Open the box. See how small rules created big worlds-and why play still organizes people, time, and possibility. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…