Isbn: 9798287814205 - build games that sell with unity & c#: learn modern game development and create profitable games for mobile, pc, and console (10 risultati)

Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
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Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
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Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Lingua: Inglese
Editore: Amazon Digital Services LLC - Kdp, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
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Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Lingua: Inglese
Editore: Independently published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Lingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. What if you could stop just playing games-and start building them?Have a game idea but no idea how to begin? Tried tutorials but felt lost or stuck? Wondering if you can really make a game that sells?This book is your no-fluff, hands-on guide to building real games with Unity and C#. Whether you're a complete beginner or ready to level up, you'll learn how to create 2D and 3D games from scratch, design addictive gameplay, optimize for mobile and PC, and even publish your own titles.Think it's too late to break into the $500+ billion game industry? Think again.Inside, you'll discover: Game mechanics, UI, animation, physics, and sound How to turn ideas into working games-fast Tips for publishing, marketing, and actually making money Real-world workflows that pros use-broken down simplyThis isn't just a how-to manual-it's a challenge to create, ship, and thrive as a game developer.Ready to stop dreaming and start building? This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Lingua: Inglese
Editore: Independently Published, 2025
Serie: Libro 4 di 6 - Pixel to Polygon Chronicles: Master 2D & 3D Graphics for Modern Game Development
- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
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EUR 28,78
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Paperback. Condizione: new. Paperback. What if you could stop just playing games-and start building them?Have a game idea but no idea how to begin? Tried tutorials but felt lost or stuck? Wondering if you can really make a game that sells?This book is your no-fluff, hands-on guide to building real games with Unity and C#. Whether you're a complete beginner or ready to level up, you'll learn how to create 2D and 3D games from scratch, design addictive gameplay, optimize for mobile and PC, and even publish your own titles.Think it's too late to break into the $500+ billion game industry? Think again.Inside, you'll discover: Game mechanics, UI, animation, physics, and sound How to turn ideas into working games-fast Tips for publishing, marketing, and actually making money Real-world workflows that pros use-broken down simplyThis isn't just a how-to manual-it's a challenge to create, ship, and thrive as a game developer.Ready to stop dreaming and start building? This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…