Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 20,71
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 22,96
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 23,47
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 25,01
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Da: California Books, Miami, FL, U.S.A.
EUR 23,07
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Aggiungi al carrelloCondizione: New. Print on Demand.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 25,66
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Ever wondered how games like Minecraft, No Man's Sky, or Borderlands craft endless, immersive worlds filled with surprise and variety?Procedural Game Worlds: Algorithmic Content Generation with C# & Python provides a practical blueprint for creating compelling, dynamic game environments using powerful procedural generation techniques. This hands-on guide blends algorithmic thinking with clear coding practices, teaching you how to generate rich, varied worlds that captivate players without exhausting your resources.What makes this book special? Here's what you'll explore: Foundations & Setup: Establish robust development environments in Unity C# and Python, setting a strong foundation for procedural systems.Noise & Terrain Generation: Master Perlin and Simplex noise algorithms to create realistic landscapes, biomes, and islands from scratch.Dungeon & Cave Algorithms: Apply cellular automata rules to build engaging dungeons and natural-looking caves, enhancing replayability.L-Systems & Vegetation: Generate complex vegetation and realistic tree structures procedurally, breathing life into your worlds.Wave Function Collapse (WFC) & Tile Maps: Construct cohesive tile-based maps using WFC algorithms, providing limitless yet consistent variety.Procedural Quest & Narrative Graphs: Craft dynamic quest systems and branching storylines, deeply integrated into procedurally generated regions.Testing, Metrics & Optimization: Learn best practices to measure uniqueness, variety, and performance, avoiding repetitive "procedural oatmeal."Real-World Case Studies: Gain valuable insights from indie and mid-scale game successes, including techniques behind Borderlands' loot systems and planetary generation in No Man's Sky.This comprehensive guide bridges the gap between theory and practice, giving you tangible skills and tools to create vivid, engaging procedural worlds. With step-by-step instruction, practical examples, and real developer insights, you'll build a strong understanding of algorithmic game development in C# and Python.Ready to build richer, more engaging game worlds? Get your copy of Procedural Game Worlds today and start creating remarkable gaming experiences that players return to again and again. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 23,49
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: CitiRetail, Stevenage, Regno Unito
EUR 27,38
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Ever wondered how games like Minecraft, No Man's Sky, or Borderlands craft endless, immersive worlds filled with surprise and variety?Procedural Game Worlds: Algorithmic Content Generation with C# & Python provides a practical blueprint for creating compelling, dynamic game environments using powerful procedural generation techniques. This hands-on guide blends algorithmic thinking with clear coding practices, teaching you how to generate rich, varied worlds that captivate players without exhausting your resources.What makes this book special? Here's what you'll explore: Foundations & Setup: Establish robust development environments in Unity C# and Python, setting a strong foundation for procedural systems.Noise & Terrain Generation: Master Perlin and Simplex noise algorithms to create realistic landscapes, biomes, and islands from scratch.Dungeon & Cave Algorithms: Apply cellular automata rules to build engaging dungeons and natural-looking caves, enhancing replayability.L-Systems & Vegetation: Generate complex vegetation and realistic tree structures procedurally, breathing life into your worlds.Wave Function Collapse (WFC) & Tile Maps: Construct cohesive tile-based maps using WFC algorithms, providing limitless yet consistent variety.Procedural Quest & Narrative Graphs: Craft dynamic quest systems and branching storylines, deeply integrated into procedurally generated regions.Testing, Metrics & Optimization: Learn best practices to measure uniqueness, variety, and performance, avoiding repetitive "procedural oatmeal."Real-World Case Studies: Gain valuable insights from indie and mid-scale game successes, including techniques behind Borderlands' loot systems and planetary generation in No Man's Sky.This comprehensive guide bridges the gap between theory and practice, giving you tangible skills and tools to create vivid, engaging procedural worlds. With step-by-step instruction, practical examples, and real developer insights, you'll build a strong understanding of algorithmic game development in C# and Python.Ready to build richer, more engaging game worlds? Get your copy of Procedural Game Worlds today and start creating remarkable gaming experiences that players return to again and again. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.