ISBN: 9798337346571 - interdisciplinary approaches to game design in healthcare and education (8 risultati)

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  • Lingua: Inglese

    Editore: Igi Global Scientific Publishing, 2026

    9798337346571

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  • Lingua: Inglese

    Editore: Igi Global Scientific Publishing, 2026

    9798337346571

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  • Lingua: Inglese

    Editore: Igi Global Scientific Publishing, 2026

    9798337346571

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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  • Lingua: Inglese

    Editore: IGI GLOBAL SCIENTIFIC PUBLISHING, 2026

    9798337346571

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    HRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: IGI GLOBAL SCIENTIFIC PUBLISHING, 2026

    9798337346571

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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  • Lingua: Inglese

    Editore: Igi Global Scientific Publishing, 2026

    9798337346571

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    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Hardcover. Condizione: new. Hardcover. Game design is recognized as a powerful tool in healthcare and education, with immense potential in interdisciplinary collaboration. By integrating principles from psychology, cognitive science, instructional design, and user experience with cutting-edge technology, developers can create games that entertain while also promoting learning and well-being. These approaches enable the design of immersive, evidence-based experiences that improve patient engagement, support therapeutic interventions, and enhance educational outcomes. As the boundaries between disciplines blur, game design emerges as a dynamic field driving innovation in both sectors. Interdisciplinary Approaches to Game Design in Healthcare and Education explores the transformative potential of games, focusing on applications in healthcare, education, and psychology. It examines methodologies for testing game efficacy, strategies for ethical player-centered design, and studies leveraging AI, VR, and biometrics, addressing risks like bias or addiction. This book covers topics such as gamification, biotechnology, and digital technology, and is a useful resource for educators, medical and healthcare professionals, computer engineers, game designers, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: IGI GLOBAL SCIENTIFIC PUBLISHING, 2026

    9798337346571

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    Da: preigu, Osnabrück, Germaniapreigu

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    Buch. Condizione: Neu. Interdisciplinary Approaches to Game Design in Healthcare and Education | David Bonilla Carranza (u. a.) | Buch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337346571 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …

  • Lingua: Inglese

    Editore: IGI GLOBAL SCIENTIFIC PUBLISHING, 2026

    9798337346571

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Game design is recognized as a powerful tool in healthcare and education, with immense potential in interdisciplinary collaboration. By integrating principles from psychology, cognitive science, instructional design, and user experience with cutting-edge technology, developers can create games that entertain while also promoting learning and well-being. These approaches enable the design of immersive, evidence-based experiences that improve patient engagement, support therapeutic interventions, and enhance educational outcomes. As the boundaries between disciplines blur, game design emerges as a dynamic field driving innovation in both sectors. Interdisciplinary Approaches to Game Design in Healthcare and Education explores the transformative potential of games, focusing on applications in healthcare, education, and psychology. It examines methodologies for testing game efficacy, strategies for ethical player-centered design, and studies leveraging AI, VR, and biometrics, addressing risks like bias or addiction. This book covers topics such as gamification, biotechnology, and digital technology, and is a useful resource for educators, medical and healthcare professionals, computer engineers, game designers, academicians, researchers, and scientists.…