ISBN: 9798863887890 - advanced matrix games for professional wargaming: innovations in wargaming (1 risultati)

Lingua: Inglese
Editore: Wargaming.Co/John Curry, 1999
Serie: Libro 1 di 6 - History of Wargaming Project: Professional Wargaming
- Brossura
Da: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 21,12
EUR 5,31 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Softcover. Condizione: New. Wargaming.Co/John Curry Classic Wargaming & Historical Miniature Rules (Wargaming.Co) Advanced Matrix Games for Professional Wargaming (MINT/New) Manufacturer: Wargaming.Co/John Curry Product Line: Classic Wargaming & Historical Miniature Rules (Wargaming.Co) Type: Softcover Copyright Date: 2023 Author: John Curry, Tim Price Page Count: 180 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The innovation of the method of Matrix Games has taken the Professional Wargaming world by storm. This book aims to bring together some of the best practise since the first book on Matrix Games was published in 2014. This book is divided into three sections. The first part includes an updated detailed guide to running matrix games based on several decades experience of running these games professionally. The second part of the book includes five new games about conflict, procurement, the High North and protecting Critical national Infrastructure. The final part of the book includes the five scenarios about simulating historical conflicts for military education. These games were included in the first book on matrix games Matrix Games for Professional Wargaming that was first published in 2014 (reprinted in 2022). Taken as a whole, the book includes the best current practical advice on running games, with ten examples of future, current and historical conflicts. A foreword by Peter Perla, author of the classic Art of Wargaming. …