ISBN: 9798899664885 - design your learning through play: task-oriented game design for cross-disciplinary learning (4 risultati)

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  • Lingua: Inglese

    Editore: BAYSHOP (Generis Publishing), 2026

    9798899664885

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    Da: California Books, Miami, FL, U.S.A.California Books

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    EUR 35,51

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    Condizione: New.

  • Lingua: Inglese

    Editore: BAYSHOP (Generis Publishing), 2026

    9798899664885

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    • Print on Demand

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: BAYSHOP (Generis Publishing), 2026

    9798899664885

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    • Print on Demand

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 34,14

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Bayshop (Generis Publishing), 2026

    9798899664885

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 38,88

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    Paperback. Condizione: new. Paperback. This work proposes a design-oriented approach to game-based learning that positions students not only as players but as designers of educational board games. Grounded in constructionist theory, task-oriented learning, and cognitive apprenticeship, the study argues that learning becomes deeper and more transferable when disciplinary knowledge is transformed into playable rule systems.Using Rummikub as a pedagogical grammar, the research demonstrates how linguistic, mathematical, and scientific concepts can be operationalized through student-designed board games. Case designs include Zhuyin Fuhao Rummikub for phonological awareness, English morpheme-based Rummikub for structural vocabulary learning, mathematical operations Rummikub for relational reasoning, and periodic table Rummikub for scientific systems thinking.Across these implementations, students engaged in iterative cycles of prototyping, playtesting, and revision, thereby integrating content knowledge with higher-order competencies such as abstraction, systems thinking, collaboration, and metacognitive reflection. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…