Isbn: 9798900239705 - computer graphics & multimedia lab: using java (4 risultati)

Perfeziona la tua ricerca

  • Libri (4)

  • Nuovo (4)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Notion Press Media Pvt. Ltd, 2025

    9798900239705

    • Brossura

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 14,83

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Notion Press Media Pvt. Ltd, 2025

    9798900239705

    • Brossura

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 14,02

    EUR 3,84 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Notion Press Media Pvt. Ltd Sep 2025, 2025

    9798900239705

    • Brossura

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 16,25

    EUR 30,50 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.What You'll Learn: Core mathematical concepts including vectors, matrices, and transformations2D and 3D rendering algorithms and optimization techniquesGraphics hardware architecture and GPU programmingReal-time rendering and animation principlesIndustry-standard software tools and programming frameworksApplications in gaming, visualization, and multimediaPerfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics.

  • Lingua: Inglese

    Editore: Notion Press, 2025

    9798900239705

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 17,40

    EUR 43,16 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. This comprehensive textbook provides an essential foundation in computer graphics, covering the fundamental mathematics, algorithms, hardware, and software techniques used to create, process, and display stunning visual images and animations. From basic 2D rendering to advanced 3D graphics programming, this book guides readers through the complete graphics pipeline with clear explanations, practical examples, and hands-on applications.What You'll Learn: Core mathematical concepts including vectors, matrices, and transformations2D and 3D rendering algorithms and optimization techniquesGraphics hardware architecture and GPU programmingReal-time rendering and animation principlesIndustry-standard software tools and programming frameworksApplications in gaming, visualization, and multimediaPerfect for computer science students, software developers, and graphics professionals, this book combines theoretical depth with practical implementation. Each chapter includes worked examples, programming exercises, and case studies that reinforce key concepts and demonstrate real-world applications.Whether you're building your first 3D renderer or exploring advanced topics like ray tracing and procedural generation, this authoritative guide provides the knowledge and tools needed to excel in the dynamic field of computer graphics. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.