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Aggiungi al carrelloCondizione: Very Good. 1st Edition. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
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EUR 5,69
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Aggiungi al carrelloPaperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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EUR 25,53
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Aggiungi al carrelloPaperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 33,76
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Advanced Java Game Programming 2.06. Book.
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EUR 33,25
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Aggiungi al carrelloCondizione: New. SUPER FAST SHIPPING.
EUR 40,37
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling Accompanied by a CD-ROM featuring sample games and a library of reusable code, graphics, and sound effects for game development, this helpful handbook offers a comprehensibve tutorial in the latest Java game programming techniques, covering deployment frameworks, accelerated graphics, game architect Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 38,23
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 59,17
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Aggiungi al carrelloPaperback. Condizione: New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
EUR 45,78
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EUR 44,04
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EUR 65,05
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Aggiungi al carrellopaperback. Condizione: New. In shrink wrap. Looks like an interesting title!
EUR 69,54
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Aggiungi al carrelloCondizione: New. pp. 588.
EUR 42,59
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Aggiungi al carrelloCondizione: New. Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniquesFirst to cover animation using Swing, with clearly explained code Provides an Open Source reusable game library.
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 91,69
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling Accompanied by a CD-ROM featuring sample games and a library of reusable code, graphics, and sound effects for game development, this helpful handbook offers a comprehensibve tutorial in the latest Java game programming techniques, covering deployment frameworks, accelerated graphics, game architect Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 54,77
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library-a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
EUR 54,61
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Aggiungi al carrelloPaperback. Condizione: New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
ISBN 10: 7302110832 ISBN 13: 9787302110835
Da: liu xing, Nanjing, JS, Cina
EUR 71,91
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Aggiungi al carrellopaperback. Condizione: New. Language:Chinese.Paperback. Publisher: Tsinghua University Press. This book introduces the development environment configuration. deployment framework. Swing Activity.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 49,11
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 1052.
Da: Majestic Books, Hounslow, Regno Unito
EUR 69,37
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 588 Illus.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 74,04
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 588.