Applied spatial data structures di kane marcus (5 risultati)

- Brossura
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 33,56
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

- Brossura
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 30,54
EUR 4,87 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 41,00
EUR 62,47 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. Neuware - Master the foundations of high-performance spatial computing with practical, modern C++ techniques used in real-world graphics engines, simulation systems, game development, robotics, GIS, and AI applications.Applied Spatial Data Structures in C++ is a hands-on guide designed for developer…s who want to build fast, scalable, and memory-efficient systems for spatial queries, geometric computation, collision detection, nearest-neighbor search, and real-time data processing.Inside this book, you'll explore how advanced spatial algorithms work under the hood and learn how to implement them efficiently using modern C++ design principles.You'll discover: - KD-Trees for fast multidimensional searching- Quadtrees and Octrees for spatial partitioning- Bounding Volume Hierarchies (BVH) for collision systems- Spatial hashing and grid-based indexing- Range searching and nearest-neighbor algorithms- Computational geometry fundamentals- Memory optimization and cache-friendly design- Real-time rendering and simulation structures- Performance-focused C++ implementations- Practical applications in graphics, AI, physics, and GISWhether you're building game engines, graphics software, robotics systems, CAD tools, AI simulations, or high-performance backend systems, this book provides the knowledge and implementation strategies needed to handle complex spatial data efficiently.Unlike overly theoretical references, this guide focuses on practical engineering concepts with clean explanations, modern architecture patterns, and production-oriented techniques that developers can apply immediately.Perfect for: - C++ developers- Game engine programmers- Graphics and rendering engineers- Computational geometry enthusiasts- Simulation and physics developers- Robotics and AI engineers- Computer science students seeking practical implementation skillsIf you want to understand how modern systems organize and process spatial information at scale-and learn how to implement these structures in performant C++ code-this book gives you the roadmap.Start building smarter, faster, and more scalable spatial systems today.

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- Print on Demand
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 30,38
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Print on Demand.

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- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 34,35
EUR 43,32 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Master the foundations of high-performance spatial computing with practical, modern C++ techniques used in real-world graphics engines, simulation systems, game development, robotics, GIS, and AI applications.Applied Spatial Data Structures in C++ is a hands-on guide designed for developers… who want to build fast, scalable, and memory-efficient systems for spatial queries, geometric computation, collision detection, nearest-neighbor search, and real-time data processing.Inside this book, you'll explore how advanced spatial algorithms work under the hood and learn how to implement them efficiently using modern C++ design principles.You'll discover: - KD-Trees for fast multidimensional searching- Quadtrees and Octrees for spatial partitioning- Bounding Volume Hierarchies (BVH) for collision systems- Spatial hashing and grid-based indexing- Range searching and nearest-neighbor algorithms- Computational geometry fundamentals- Memory optimization and cache-friendly design- Real-time rendering and simulation structures- Performance-focused C++ implementations- Practical applications in graphics, AI, physics, and GISWhether you're building game engines, graphics software, robotics systems, CAD tools, AI simulations, or high-performance backend systems, this book provides the knowledge and implementation strategies needed to handle complex spatial data efficiently.Unlike overly theoretical references, this guide focuses on practical engineering concepts with clean explanations, modern architecture patterns, and production-oriented techniques that developers can apply immediately.Perfect for: - C++ developers- Game engine programmers- Graphics and rendering engineers- Computational geometry enthusiasts- Simulation and physics developers- Robotics and AI engineers- Computer science students seeking practical implementation skillsIf you want to understand how modern systems organize and process spatial information at scale-and learn how to implement these structures in performant C++ code-this book gives you the roadmap.Start building smarter, faster, and more scalable spatial systems today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.