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EUR 76,90
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 72,56
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Da: Majestic Books, Hounslow, Regno Unito
EUR 76,68
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Aggiungi al carrelloCondizione: New. Chris Totten is Game Artist in Residence at American University. He has contributed to several independent game productions as an artist, animator, level designer, game designer, and project manager. Totten is also an active writer in th.
EUR 65,14
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Editore: A K Peters/CRC Press 2019-05-08, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 69,89
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EUR 77,22
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Da: Books Puddle, New York, NY, U.S.A.
EUR 91,97
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EUR 100,97
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Aggiungi al carrelloCondizione: New. 2019. 2nd Edition. Paperback. . . . . . Books ship from the US and Ireland.
EUR 74,74
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 94,87
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Editore: Taylor and Francis Inc, US, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 102,46
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Aggiungi al carrelloPaperback. Condizione: New. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Editore: Taylor and Francis Inc, US, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 104,71
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Aggiungi al carrelloPaperback. Condizione: New. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Editore: Taylor and Francis Inc, US, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 109,47
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Aggiungi al carrelloPaperback. Condizione: New. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 76,48
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Editore: Taylor and Francis Inc, US, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 117,23
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Aggiungi al carrelloPaperback. Condizione: New. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Da: Revaluation Books, Exeter, Regno Unito
EUR 110,35
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 579 pages. 9.25x6.25x1.25 inches. In Stock.
Editore: Taylor & Francis Inc, Natick, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 89,61
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Editore: Taylor & Francis Inc, Natick, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: Grand Eagle Retail, Mason, OH, U.S.A.
EUR 86,84
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Editore: Taylor & Francis Inc, Natick, 2019
ISBN 10: 081536136X ISBN 13: 9780815361367
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 125,80
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journalsBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. Thoroughly updated, this book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Editore: A K Peters/CRC Press 2019-05-20, 2019
ISBN 10: 0815361378 ISBN 13: 9780815361374
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 135,22
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Aggiungi al carrelloHardcover. Condizione: New.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 136,52
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Aggiungi al carrelloPaperback. Condizione: New. New. book.