Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
EUR 30,41
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloCondizione: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 43,30
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Aggiungi al carrelloCondizione: New.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 42,12
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Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 45,55
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 48,69
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 67,36
Convertire valutaQuantità: 5 disponibili
Aggiungi al carrelloPaperback or Softback. Condizione: New. Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 55,17
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 61,70
Convertire valutaQuantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2021. 1st ed. Paperback. . . . . .
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 61,74
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Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 60,41
Convertire valutaQuantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 61,73
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Aggiungi al carrelloCondizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 69,17
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 335 pages. 9.25x6.10x0.70 inches. In Stock.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 76,04
Convertire valutaQuantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2021. 1st ed. Paperback. . . . . . Books ship from the US and Ireland.
Da: Books Puddle, New York, NY, U.S.A.
EUR 95,83
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. 1st ed. edition NO-PA16APR2015-KAP.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 69,54
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 336 pp. Englisch.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 69,54
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole 336 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 100,36
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: moluna, Greven, Germania
EUR 56,35
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user levelThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs use.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 100,98
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 73,88
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.The book begins with anoverall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole.