Da: Better World Books: West, Reno, NV, U.S.A.
EUR 10,29
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Aggiungi al carrelloCondizione: Good. Used book that is in clean, average condition without any missing pages.
Editore: Packt Publishing 01/t /31 O, 2019
ISBN 10: 1838648577 ISBN 13: 9781838648572
Lingua: Inglese
Da: Bahamut Media, Reading, Regno Unito
EUR 26,86
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Aggiungi al carrelloPaperback. Condizione: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Da: AwesomeBooks, Wallingford, Regno Unito
EUR 26,86
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Aggiungi al carrelloPaperback. Condizione: Very Good. Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 25,34
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Aggiungi al carrelloPaperback. Condizione: Fine.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 25,34
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Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Da: California Books, Miami, FL, U.S.A.
EUR 44,85
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Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: California Books, Miami, FL, U.S.A.
EUR 49,34
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 47,44
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Editore: Packt Publishing 5/31/2024, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 49,09
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games 2.42. Book.
Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 52,45
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Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 46,72
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Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 47,30
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Editore: Packt Publishing 7/10/2016, 2016
ISBN 10: 1786466198 ISBN 13: 9781786466198
Lingua: Inglese
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 53,25
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games 1.95. Book.
Editore: Packt Publishing 2019-10-31, 2019
ISBN 10: 1838648577 ISBN 13: 9781838648572
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 42,50
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Aggiungi al carrelloPaperback. Condizione: New.
Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 52,44
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Da: Chiron Media, Wallingford, Regno Unito
EUR 49,40
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Aggiungi al carrelloPF. Condizione: New.
Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 57,53
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Da: Toscana Books, AUSTIN, TX, U.S.A.
EUR 52,07
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Aggiungi al carrelloPaperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Da: Goodbooks Company, Springdale, AR, U.S.A.
EUR 10,45
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Aggiungi al carrelloCondizione: acceptable. This copy may contain significant wear, including bending, heavy writing, tears, and or water damage. This book is a functional copy, not necessarily a beautiful copy. Copy may have loose pages. May not include access codes or CDs. May be an Ex library book with stickers and stamps. Dustjacket may be missing.
Editore: Packt Publishing - ebooks Account, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Lingua: Inglese
Da: Books Puddle, New York, NY, U.S.A.
EUR 92,80
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Da: HPB-Red, Dallas, TX, U.S.A.
EUR 7,18
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Aggiungi al carrelloPaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 40,37
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Da: HPB Inc., Dallas, TX, U.S.A.
EUR 13,12
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Aggiungi al carrellopaperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 48,14
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 55,69
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 63,10
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 57,88
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 64,77
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key Features:Learn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn:Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers, references, and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is for:This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 75,90
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series.Key Features: Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:Always dreamed of creating your own games With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn: Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patternsWho this book is for:This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 76,91
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Beginner's guide to create exciting desktop games Key FeaturesThis book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Book Description This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. What you will learnGet to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! Who this book is for: ¿This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.