Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
EUR 23,43
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Aggiungi al carrelloCondizione: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 24,31
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 2 working days. 300.
ISBN 10: 1484284062 ISBN 13: 9781484284063
Da: Basi6 International, Irving, TX, U.S.A.
EUR 23,43
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Aggiungi al carrelloCondizione: Brand New. New.SoftCover International edition. Different ISBN and Cover image but contents are same as US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 36,03
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Beginning Game AI with Unity: Programming Artificial Intelligence with C# 0.51. Book.
Da: California Books, Miami, FL, U.S.A.
EUR 40,83
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Aggiungi al carrelloCondizione: New.
Da: moluna, Greven, Germania
EUR 39,06
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Aggiungi al carrelloCondizione: New. Beginning-Intermediate user level|A practical guide to beginning game AI programming with UnityExplains popular AI techniques for creating believable behavior for non-player charactersTakes a project-based a.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 32,89
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 33,68
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 45,71
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 52,00
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Aggiungi al carrelloPaperback. Condizione: Brand New. 143 pages. 9.50x6.25x0.25 inches. In Stock.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 55,18
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Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 47,55
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Aggiungi al carrelloCondizione: New.
Da: Chiron Media, Wallingford, Regno Unito
EUR 48,52
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Chiron Media, Wallingford, Regno Unito
EUR 49,85
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 35,68
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Aggiungi al carrelloCondizione: New.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 50,59
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to proceduralgenerated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A\* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.