Lingua: Inglese
Editore: Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
Condizione: New.
Lingua: Inglese
Editore: Information Science Reference, 2012
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: Buchpark, Trebbin, Germania
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Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 628 | Sprache: Englisch | Produktart: Bücher | In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
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Lingua: Inglese
Editore: Information Science Reference, 2012
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: moluna, Greven, Germania
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Aggiungi al carrelloGebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the imp.
Lingua: Inglese
Editore: Information Science Reference, 2012
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: preigu, Osnabrück, Germania
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Aggiungi al carrelloBuch. Condizione: Neu. Cases on Digital Game-Based Learning | Methods, Models, and Strategies | Youngkyun Baek (u. a.) | Buch | Gebunden | Englisch | 2012 | Information Science Reference | EAN 9781466628489 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Lingua: Inglese
Editore: Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 235,50
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Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.