Data analytics applications gaming (28 risultati)

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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    hardcover. Condizione: Very Good. Data Analytics Applications in Gaming and Entertainment This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .

  • Lingua: Inglese

    Editore: Auerbach Publications -, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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    hardcover. Condizione: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

  • Lingua: Inglese

    Editore: Auerbach Publications, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2021

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    Editore: Auerbach Publications, 2021

    1032091908 / 9781032091907

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  • Lingua: Inglese

    Editore: Taylor & Francis Group, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Pub, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Paperback. Condizione: Brand New. 306 pages. 9.21x6.14x0.83 inches. In Stock.

  • Lingua: Inglese

    Editore: CRC Press, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Kartoniert / Broschiert. Condizione: New. Guenter Wallner is Assistant Professor at the Eindhoven University of Technology and Senior Scientist at the University of Applied Arts Vienna. He holds a doctorate degree in natural sciences from the University of Applied Arts Vienna and.

  • Lingua: Inglese

    Editore: Taylor & Francis, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Taschenbuch. Condizione: Neu. Data Analytics Applications in Gaming and Entertainment | Günter Wallner | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2021 | Taylor & Francis | EAN 9781032091907 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.

  • Lingua: Inglese

    Editore: Auerbach, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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    paperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Auerbach Publications, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Auerbach Publications, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2019

    1138104434 / 9781138104433

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    Hardcover. Condizione: new. Hardcover. The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This books perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment. Over the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable insights from large volumes of player-related data in order to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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    Editore: Auerbach Publications, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

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    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2019

    1138104434 / 9781138104433

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    Hardback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

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    1138104434 / 9781138104433

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    Hardcover. Condizione: Brand New. 200 pages. 9.75x6.50x1.00 inches. In Stock.

  • Lingua: Inglese

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    1138104434 / 9781138104433

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2019

    1138104434 / 9781138104433

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    Hardcover. Condizione: new. Hardcover. The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This books perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment. Over the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable insights from large volumes of player-related data in order to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: Taylor & Francis, Auerbach Publications Jun 2021, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment. 320 pp. Englisch.

  • Lingua: Inglese

    Editore: Taylor & Francis, Auerbach Publications, 2021

    1032091908 / 9781032091907

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Hardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: CRC Press, 2019

    1138104434 / 9781138104433

    Serie: Libro 19 di 26 - Data Analytics Applications

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Guenter Wallner is Assistant Professor at the Eindhoven University of Technology and Senior Scientist at the University of Applied Arts Vienna. He holds a doctorate degree in natural sciences from the University of Applied Arts Vienna and.