Da: WeBuyBooks, Rossendale, LANCS, Regno Unito
EUR 51,39
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Aggiungi al carrelloCondizione: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 60,75
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Da: Best Price, Torrance, CA, U.S.A.
EUR 55,20
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Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: Grand Eagle Retail, Mason, OH, U.S.A.
EUR 70,23
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations. The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Majestic Books, Hounslow, Regno Unito
EUR 62,64
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 69,59
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Da: Books Puddle, New York, NY, U.S.A.
EUR 69,33
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Aggiungi al carrelloCondizione: New. 1st edition NO-PA16APR2015-KAP.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 64,41
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 320.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 64,39
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 69,78
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 72,49
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 76,20
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 78,39
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations. The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 86,92
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Aggiungi al carrelloPaperback. Condizione: Brand New. 174 pages. 9.18x6.12x9.21 inches. In Stock.
Editore: Taylor & Francis Ltd, London, 2024
ISBN 10: 1032139307 ISBN 13: 9781032139302
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 74,49
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations. The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: Chiron Media, Wallingford, Regno Unito
EUR 101,63
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Aggiungi al carrelloHardcover. Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 136,33
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Da: Best Price, Torrance, CA, U.S.A.
EUR 130,77
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 138,47
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 142,03
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Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days. 185.
Editore: H N H International Limited, 2021
ISBN 10: 1032126094 ISBN 13: 9781032126098
Lingua: Inglese
Da: Books Puddle, New York, NY, U.S.A.
EUR 150,70
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Editore: H N H International Limited, 2021
ISBN 10: 1032126094 ISBN 13: 9781032126098
Lingua: Inglese
Da: Majestic Books, Hounslow, Regno Unito
EUR 148,17
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Da: California Books, Miami, FL, U.S.A.
EUR 156,18
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 142,02
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 162,70
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 157,89
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Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 168,05
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 204,79
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Aggiungi al carrelloHardcover. Condizione: Brand New. 158 pages. 9.50x6.25x0.75 inches. In Stock.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 70,79
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 77,97
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.