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Editore: LAP LAMBERT Academic Publishing, 2010
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Design, Modeling, Architecture and Development for Multiplayer Games | A Complex Systems based approach to deliver Emergence in Massively Multiplayer Game Engines | Viknashvaran Narayanasamy | Taschenbuch | 232 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838379197 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.
Editore: LAP LAMBERT Academic Publishing Jul 2010, 2010
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.Books on Demand GmbH, Überseering 33, 22297 Hamburg 232 pp. Englisch.
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Editore: LAP LAMBERT Academic Publishing, 2010
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Editore: LAP LAMBERT Academic Publishing Jul 2010, 2010
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game. 232 pp. Englisch.
Editore: LAP LAMBERT Academic Publishing, 2010
ISBN 10: 3838379195 ISBN 13: 9783838379197
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Narayanasamy ViknashvaranViknashvaran received his BEng (Hons.) in Computer Engineering from NTU, Singapore in 2004. He graduated with a MPhil in Game Technology from Murdoch University, Australia in 2007. He has over seven years of .
Editore: LAP LAMBERT Academic Publishing, 2010
ISBN 10: 3838379195 ISBN 13: 9783838379197
Lingua: Inglese
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.