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ISBN 10: 3836412985 ISBN 13: 9783836412988
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ISBN 10: 3836412985 ISBN 13: 9783836412988
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Paperback or Softback. Condizione: New. Digital Interactive Installations: Programming interactive installations using the software package Max/MSP/Jitter. Book.
Lingua: Inglese
Editore: VDM Verlag Dr. Mueller E.K., 2007
ISBN 10: 3836412985 ISBN 13: 9783836412988
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Lingua: Inglese
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ISBN 10: 3836412985 ISBN 13: 9783836412988
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ISBN 10: 3836412985 ISBN 13: 9783836412988
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Lingua: Inglese
Editore: VDM Verlag Dr. Mueller E.K., 2007
ISBN 10: 3836412985 ISBN 13: 9783836412988
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Lingua: Inglese
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ISBN 10: 3836602849 ISBN 13: 9783836602846
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Da: preigu, Osnabrück, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Digital Interactive Installations | Programming interactive installations using the software package Max/MSP/Jitter | Frank Blum | Taschenbuch | 88 S. | Englisch | 2012 | AV Akademikerverlag | EAN 9783639406597 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Digital Interactive Installations | Programming interactive installations using the software package Max/MSP/Jitter | Frank Blum | Taschenbuch | 84 S. | Englisch | 2007 | [.] | EAN 9783836602846 | Verantwortliche Person für die EU: Dryas Verlag, ein Imprint der Bedey und Thoms Media GmbH, Hermannstal 119k, 22119 Hamburg, kontakt[at]dryas[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: VDM Verlag Dr. Müller Mai 2007, 2007
ISBN 10: 3836412985 ISBN 13: 9783836412988
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - The present book is based on the author's diploma thesis written at the Institute of Media and Phototechnology University of Applied Sciences Cologne and describes the recent development of digital interactive art and the usage of the graphical programming environment Max/MSP/Jitter.In the beginning, a brief overview of the present scientific discourse on the key issues interactivity and interface design are given. Furthermore, it portrays exceptional examples of digital art within the past five years, focusing on the main themes of digital installations and software art. This is followed by a description of Max s main features and programming methods, its extensibility with control devices and micro controllers, as well as differences to important alternative graphical programming environments such as Pure data and vvvv. The second part documents the whole process of creating an interactive installation using Max/MSP and its graphics extension Jitter. This includes a description of the creative concept, the different parts of the soft- and hardware as well as some of their important key techniques. Finally, a summary of user feedback and a personal reflection on the project is given. The book is dedicated to both technicians and artists seeking an introduction to the present digital interactive art and practical information about the new emerging graphical programming techniques like Max or Pure Data for creating meaningful interactive systems.
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Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Lingua: Inglese
Editore: Diplomarbeiten Agentur diplom.de, 2006
ISBN 10: 3836602849 ISBN 13: 9783836602846
Da: Mispah books, Redhill, SURRE, Regno Unito
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Da: Biblios, Frankfurt am main, HESSE, Germania
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Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Inhaltsangabe:Abstract:The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent algorithmic revolution we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices.The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D¿urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today s art practices transform observers into users.Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow.Not long ago, artists sought to explore software coding as the foundation of their expression and as a material with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [¿].
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 42,00
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Revision with unchanged content. The present book is based on the author's diploma thesis written at the Institute of Media and Phototechnology University of Applied Sciences Cologne and describes the recent development of digital interactive art and the usage of the graphical programming environment Max/MSP/Jitter. In the beginning, a brief overview of the present scientific discourse on the key issues interactivity and interface design are given. Furthermore, it portrays ex ceptional examples of digital art within the past five years, focusing on the main themes of digital installations and software art. This is followed by a description of Max s main features and programming methods, its ex ten si bi li ty with control devices and micro controllers, as well as differences to important alternative graphical programming environments such as Pure data and vvvv. The second part documents the whole process of creating an interactive in stallation using Max/MSP and its graphics extension Jitter. This includes a des crip tion of the creative concept, the different parts of the soft- and hardware as well as some of their important key techniques. Finally, a summary of user feed back and a personal reflection on the project is given.