Directsound directx microsoft windows (2 risultati)

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 189,66
EUR 30,50 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online. Cross- platformAudio Creation Tool is an audio programming library and engine releasedby Microsoft as part of the DirectX SDK. It is a high-level audiolibrary for authoring/playing audio that is written to use Xaudio on theXbox, DirectSound on Windows XP, and the new audio stack on WindowsVista and Windows 7. Xaudio is an Xbox-only API designed for optimaldigital signal processing. XACT also includes X3DAudio, a spatializationhelper library available on both platforms, Windows and the Xbox. XACTwas originally developed for Xbox development, and was later modified towork for Microsoft Windows development as well.…

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 189,66
EUR 30,50 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online. DirectSound is asoftware component of the DirectX library, supplied by Microsoft, thatresides on a computer with the Windows operating system. It provides adirect interface between applications and the sound card drivers onWindows XP and earlier operating systems, enabling applications toproduce sounds and music. Besides providing the essential service ofpassing audio data to the sound card, it provides many neededcapabilities such as recording and mixing sound; adding effects to sounde.g. reverb, echo, flange; using hardware controlled buffers for extraspeed; positioning sounds in 3D space, capturing sounds from amicrophone or other input and controlling capture effects during audiocapture.…